Pacman cs188 Pacman project for cs188. For example, 1001 means there is a wall to pacman’s North and West directions, and these 4-bits are represented using a list with 4 booleans. These concepts underly real-world The Pac-Man Projects Overview The Pac-Man projects were developed for CS 188. Pacman Projects 1,2,3 of Brekley course cs188. g. This is my Pac-Man agent, built for the final project of CS188. These AI algorithms' implementations on the Pacman game In this project, you will design agents for the classic version of Pacman, including ghosts. One of the CS188's projects, based on MiniMax-Searching Agent Programming Language: Python. Welcome to the repository for the Berkeley Pacman Project! This repository contains the implementations of Project 1 and Project 2 from the CS188: Introduction to Artificial Intelligence course at UC Berkeley. Viewed 3k times 0 . Report repository Contribute to xiaochy/CS188-Project development by creating an account on GitHub. Keywords: Reflex Agent, Evaluate function, Minimax Alpha-Beta, Better-evaluateFunction - TianxingChen This is my CS188 Project 1. These inference algorithms will allow you to reason about the existence of invisible Welcome to CS188! Thank you for your interest in our materials developed for UC Berkeley's introductory artificial intelligence course, CS 188. 1 I've been working on Berkeley's Pacman project for their A. 6 conda activate pacman Go to the section you want to run (search/multiagent/etc Berkeley PacmanProject CS188. To start a training session from scratch run: python3 gridworld. By keeping track of these sensor readings and the action pacman. q-learning a-star particle-filter breadth-first-search alpha-beta-pruning bayes-network depth-first-search minimax-search td-learning expectimax ucs Resources. This an updated version of the PacMan projects from UC Berkeley CS188 Intro to AI -- Course Materials which run in Python3. These concepts underly real-world When Pacman believes that his death is unavoidable, he will try to end the game as soon as possible because of the constant penalty for living. Classic Pacman is modeled as both an I have completed two Pacman projects of the UC Berkeley CS188 Intro to AI course, and you can find my solutions accompanied by comments. Legend has it that many years ago, Pacman's great grandfather Grandpac learned to hunt ghosts for sport. UCBerkley has a great Intro to AI course (CS188) where you can practice coding up search algorithms. You signed in with another tab or window. # Accessor methods: use these to access state data # # static variable keeps track of which states have had getLegalActions called GameStates (pacman. In the navigation bar above, you will find the following: Section Handouts; Specs for the Pacman Projects ; Source files and PDFs of past Berkeley CS188 exams ; Form to apply for edX hosted Implement DFS, BFS, UCS, and A* algorithms && minimax and expectimax algorithms, as well as designing evaluation functions - cheretka/PacMan_Projects Contribute to MattZhao/cs188-projects development by creating an account on GitHub. You will test your agents first on Gridworld (from class), then apply them to a simulated robot controller (Crawler) and Pacman. - joshkarlin/CS188-Project-3 Welcome to CS188! Thank you for your interest in our materials developed for UC Berkeley's introductory artificial intelligence course, CS 188. Overview. pacman-ai-search. Project of Berkeley CS188 and Shanghaitech CS181 . You switched accounts on another tab or window. Each team's bots played against each other in a nightly round-robin tournament, playing to the best out of 9 rounds. A Pacman game layout with only two ghosts can have a branching factor as large as 80 (5 Pacman moves x 4 ghost1 moves x 4 ghost2 moves). Contribute to phoxelua/cs188-multiagent development by creating an account on GitHub. py holds the logic for the classic pacman game along with the main Implemented Pacman agents that "bust ghosts"using Hidden Markov Models and Particle Filtering. Pacman. This file describes a Pacman GameState type, which you use in this project. deep Q-learning implmented in pacman and the gridworld of the Berkeley CS188 Intro to AI codebase. edu) and Dan Klein (klein@cs. berkeley pathfinding artificial-intelligence pacman agent-based-modeling depth-first-search a-star-search berkeley-ai Resources. CS188 UCB in 2023 FALL. Pacman, now with ghosts. python logic-programming search-algorithms heuristic-search-algorithms pacman-projects ai-fundamentals. Stars. Updated Jun 9, 2023; # Attribution Information: The Pacman AI projects were developed at UC Berkeley. Project 5: Machine Learning Students This code used the Pacman framework provided by UC Berkeley. - Robomate/Pacman I have completed four Pacman projects of the UC Berkeley CS188 Intro to Artificial Intelligence course. 1 watching Forks. I am not a Berkeley student, I'm just taking this course for fun (so you aren't helping me cheat). Minimax, Expectimax, Evaluation. The code below extracts some useful information from the state, like the remaining food (newFood) and Pacman position after moving (newPos). Watchers. CS188 2019 summer version Completed in 2019/06. In this project, there is Pacman agent who will find paths through his maze world, both to reach a particular location and to collect food efficiently. ; Find real distance from current Pacman position to the closer of previous two fruits - let's call that y. Berkeley CS188 AI Pacman. Instead of using the Manhattan Distance or the Euclidean Distance, I pre-compute a different distance formula between two points on the maze which take into account some of the account of having walls present. CS188 Fall 2018 Section 6: Midterm 1 Prep 1 . py -l mediumCorners -p AStarCornersAgent -z 0. Project 4 for CS188 - "Introduction to Artificial Intelligence" at UC Berkeley during Spring 2020. As a TA of “Introduction to Artificial Intelligence” in spring 2015 and A canvas-based viewer for pacman CTF replays. On Pacman’s turn, Pacman must move in one of the four cardinal directions, and must move into an unoccupied square. 1x-Artificial-Intelligence (pacman. Introduction to AI course assignment at Berkeley in spring 2019 - CS188/p1-search/pacman. They teach foundational AI concepts, such as informed state-space search, probabilistic inference, and reinforcement learning. I have completed four Pacman projects of the UC Berkeley CS188 Intro to Artificial Intelligence course. Learned about search problems (A*, CSP, minimax), reinforcement learning, bayes nets, hidden markov models, and machine learning - molson194/Artificial-Intelligence-Berkeley-CS188 The main idea of this script is the implement of Q-learning method in Pacman game in UC Berkeley CS188 Intro to AI. The code below extracts some useful information from the In this project, you will design agents for the classic version of Pacman, including ghosts. SearchProblem); Description: A search problem where Pacman must navigate through all four corners of the maze. This repository contains solutions to the Pacman AI Search, Multiagent and Ghostbusters problems from UC Berkeley's CS188 Intro to AI Pacman projects page. py -p MinimaxAgent -l trappedClassic -a depth = 3 Make sure you understand why Pacman rushes Solutions to CSC188 UC Berkeley's pacman assignment I have completed four Pacman projects of the UC Berkeley CS188 Intro to Artificial Intelligence course. - joshkarlin/CS188-Project-2 How to Sign In as a SPA. Introduction Sections Of the Project Covered are: Search: Implement depth-first, breadth-first, uniform cost, and A* search algorithms. In the first phase, training, Pacman will begin to learn about the values of positions and actions. Each team will try In this project, your Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. The next screen will show a drop-down list of all the SPAs you Python DFS (CS 188 Berkeley Pacman) Ask Question Asked 1 year, 11 months ago. ; Methods: . py holds the logic for the classic pacman game along with the main Contribute to notsky23/CS188-P6-ReinforcementLearning development by creating an account on GitHub. , "+mycalnetid"), then enter your passphrase. UC Berkeley CS188 Intro to AI - Project 4: Ghostbusters - yangxvlin/pacman-ghostbusters This an updated version of the PacMan projects from UC Berkeley CS188 Intro to AI -- Course Materials which run in Python3. Implementation of reinforcement learning algorithms to solve pacman game. The pacman projects of CS188 2021 summer Berkeley, all the projects got full scores - NingNing-C/Pacman-AI UC Berkeley CS188 Intro to AI -- Pacman Project Solutions Topics. I have build general search algorithms and applied them to Pacman scenarios. py -a q -k 1000 The Pac-Man Projects Overview The Pac-Man projects were developed for CS 188. Readme License. Because it takes a very long time to learn accurate Q-values even for tiny grids, Pacman’s training games run in quiet mode by default In this project, you will implement value iteration and Q-learning. In the navigation bar above, you will find the following: Section Handouts; Specs for the Pacman Projects ; Source files and PDFs of past Berkeley CS188 exams ; Form to apply for edX hosted You signed in with another tab or window. As an extra exercise, I wrote an additional feature extractor for PacMan called CustomExtractor that is a slightly modified version of the provided SimpleExtractor; it just encourages the agent to eat adjacent scared ghosts instead of avoiding them as they were not scared. py at main · WendyamSawadogo The Pac-Man projects were developed for CS 188. In this project, we will create a PacMan AI agent that uses reinforcement learning algorithms and techniques, and train Gif made by UC Berkeley CS188. MIT license Activity. In fall 2010, I took CS188, Berkeley's introductory AI class. I'm running into an issue figuring out how to find a path so that pacman touches all four corners of the pacman board. Helped pacman agent find shortest path to eat all dots. py at master · filR/edX-CS188. The covered projects are: Project 1 - Search; Project 2 - Multiagent; Project 3 - Reinforcement Learning Class: CornersProblem(search. 3 stars. using Linux/Ubuntu 18. Contribute to stegiks/Pacman-AI-UC-Berkeley development by creating an account on GitHub. Projects from the edX (BerkleyX) course: CS188. Reload to refresh your session. Three techniques of Pacman AI are implemented: Heuristic Search, Monte-Carlo Tree Search (MCTS), and PDDL. 1x Artificial Intelligence - edX-CS188. The covered projects are: Project 1 - Search; Project 2 - Multiagent; Project 3 - Reinforcement Learning This repository conatains my univerisity projects for my Principles & Applications of Artificial Intelligence course at the Amirkabir University of Technology. Contribute to phoxelua/cs188-reinforcement development by creating an account on GitHub. code to run a game. Created different heuristics. ai berkeley astar-algorithm artificial-intelligence pacman-agent Resources. # Attribution Information: The Pacman AI projects were developed at UC Berkeley. Pacman-Capture-the-flag (from UC Berkeley CS188 Intro to AI -- Course Materials) The University fo Melbourne COMP90054 Artificial intellengence Project 2 2017 There are lots of teams: wujie, wujie 2, myteam, clearlove ect clearlove(s) COMPAI wujie(s) and montecarlos are written by us Main algorithm involves : MTCS and BFS There are two significant features to my heuristics: 1. Part of CS188 AI course from UC Berkeley. The project involves developing depth-first search (DFS), breadth-first search (BFS), uniform-cost search (UCS), A* search, and heuristics to solve different search problems. Along the way, you will implement both minimax and expectimax search and try your hand at evaluation function design. py holds the logic for the classic pacman game along with the main. On the wall’s turn, the wall Pacman AI Projects 1,2,3 - UC Berkeley . BFS, DFS, A*, and Uniform Cost Search Algorithms implemented for Pacman game Resources Pacman project for cs188. CS188 Artificial Intelligence @UC Berkeley. In this project, you will design Pacman agents that use sensors to locate and eat invisible ghosts. . Students implement multiagent minimax and expectimax algorithms, as well as designing evaluation Welcome to CS188! Thank you for your interest in our materials developed for UC Berkeley's introductory artificial intelligence course, CS 188. The Pacman Projects were originally developed with Python 2. 7 by UC Berkeley CS188, which were designed for students to practice the foundational AI concepts, such as informed state-space search, probabilistic inference, and reinforcement learning. util. 0 stars Watchers. python artificial-intelligence minimax alpha-beta-pruning expectimax Resources. isGoalState(state): Checks if all corners CS188 Spring 2023 . 5 Pacman project for cs188. In the navigation bar above, you will find the This project is based on the "Contest: Pacman Capture the Flag" project in the UC Berkeley CS188 Intro to AI Course. Implementation of Search algorithms to solve the search of food by pacman and avoid the ghosts - WendyamSawadogo/Pacman-UC_Berkeley-Cs188 Implemented depth-first, breadth-first, uniform cost, and A* search algorithms. How to Sign In as a SPA. In this project basically i am Implementing AI Pacman multiple agents. # The core projects and autograders were primarily created by John DeNero Berkeley AI Pacman Project for developing search agents to play Pacman - jrios6/Berkeley-AI-PacMan-Lab-1 # # Attribution Information: The Pacman AI projects were developed at UC Berkeley. The Pac-Man projects were developed for UC Berkeley's introductory artificial intelligence course, CS 188. py -l mediumCorners -p SearchAgent -a fn=bfs,prob=CornersProblem Q6:找到所有的角落——基于A*的角落问题(构建启发函数) python pacman. Sometimes, this is the wrong thing to do with random ghosts, but minimax agents always assume the worst: python pacman. Contribute to srinadhu/RL_Pacman development by creating an account on GitHub. CS188 course Pacman project Topics. The project focuses on using artificial intelligence techniques to control Pacman and solve a variety of problems. These AI algorithms' implementations on the Pacman game Question 5 (1 point): Q-Learning and Pacman Time to play some Pacman! Pacman will play games in two phases. Here is the complete set of lecture slides for CS188, including videos, and videos of demos run in lecture: CS188 Slides [~3 GB]. The next screen will show a drop-down list of all the SPAs you Contribute to neerajbaid/cs188-p2 development by creating an account on GitHub. Implement search algorithms, multi-agent strategies, and reinforcement learning techniques in Python, emphasizing real-world Students implement depth-first, breadth-first, uniform cost, and A* search algorithms. Classic Pacman is modeled as both an adversarial and a stochastic search problem. In the navigation bar above, you will find the following: Section Handouts; Specs for the Pacman Projects ; Source files and PDFs of past Berkeley CS188 exams ; Form to apply for edX hosted cs188 intro to ai projects. This file describes several supporting types like AgentState, Agent, Direction, and Grid. The search problem includes implementation of uninformed search algorithms like depth-first search (DFS), breadth-first search (BFS), uniform cost search, and A star search # Attribution Information: The Pacman AI projects were developed at UC Berkeley. CS 188 Summer 2019 Introduction to Artificial Intelligence Written HW 2 Sol. Search A B C S D G 12 1 3 3 1 3 1 2 In the game of Surrealist Pacman, Pacman plays against a moving wall . py: Useful data structures for implementing search Pacman starts with a known map, but unknown starting location. CS188 Section 01 solution; Preview text. py: Useful data structures for implementing search algorithms. Readme Activity. Acknowledgements This project is part of the Pac-man projects created by John DeNero and Dan Klein for CS188 at Berkeley EECS. Project 4: Reinforcement Learning Students implement Value Function, Q learning, and Approximate Q learning to help pacman and crawler agents learn rational policies @Jaseem Abdal, I know the algorithms. Project 2: Multi-Agent Pacman. Explore foundational AI concepts through the Pac-Man projects, designed for UC Berkeley's CS 188 course. Pac-Man uses Q-learning to learn The Pac-Man AI Projects from UC Berkeley CS188 materials. To sign in to a Special Purpose Account (SPA) via a list, add a "+" to your CalNet ID (e. Self-assessment due: Tuesday 7/9/2019 at 11:59pm (submit via Gradescope) Pacman has a special power: once in the CS188 Fall 2018 Section 5: MDP + RL 1 MDPs: Micro-Blackjack 3 Pacman with Feature-Based Q-Learning We would like to use a Q-learning agent for Pacman, but the state size for a large grid is too massive to hold in memory. Note that real distances are not Manhattan distances, but real distances in maze - you can The AI Lab1 of HITSZ(CS188 of UCBerkeley). Along the way, you will implement both minimax and expectimax search and try your hand at evaluation function design Pacman’s knowledge base: Sensor model - State facts about how Pacman’s percepts arise - Percept variable at t <-> some conditioni on worldat t - If there is a wall to the west at tiem t - Blocked all around has wall Pacman’s knowledge base: Transition model - We care about location variables - Make logic sentences, and send it to a sat solver pacman. Multi-Agent Search. game. For question 7 : nodes expanded are 13898 and score of 2/4 I have completed four Pacman projects of the UC Berkeley CS188 Intro to Artificial Intelligence course. Forks. One of the exercises (), asks to generate a heuristic that will have Pacman find all 4 corners of the grid. The original code provided in the course was in Python 2, but I have taken the time to port it to # Attribution Information: The Pacman AI projects were developed at UC Berkeley. You'll advance from locating single, stationary ghosts to hunting packs of multiple moving gh In this project, you will implement value iteration and Q-learning. This project is part of Berkely's CS188 AI pacman course, all information, problems, test cases, and default source code can be found thru Berkeley. The script contains a Q-learning agent player class of Pacman game. However, these projects don’t focus on building AI for video games. Contribute to stallboy/pacman development by creating an account on GitHub. You signed out in another tab or window. - joshkarlin/CS188-Project-4 Pacman Project from CS188 (Artificial Intelligence, UC Berkeley) - leslie33kim/cs188 # Attribution Information: The Pacman AI projects were developed at UC Berkeley. Contribute to xiaochy/CS188-Project development by creating an account on GitHub. 6 conda create --name pacman python=3. pacman AStar Search, Alpha-Beta Pruning, Minimax Algorithms, Depth-first Search, Breadth-first Search etc. The learning algorithm used is On-policy Expected Sarsa In Note that in classic Pacman, Pacman is always agent 0. - CS188-Project-3/pacman. Students implement depth-first, breadth-first, uniform cost, and A* search algorithms. It uses a general breadth-first search algorithm. 2 watching. I need to write a depth-first search for the pacman game so that it can find its path. edu). 7 and strong AI algorithms, like a reinforcement learning, forward and backward propagation, minimax and etc. Contribute to liuhl2000/Berkeley-pacman-project development by creating an account on GitHub. I used these in the project 1 phase of the same course. I'll paste the code first to make what I am saying more clear : import util class SearchProblem: """ This class outlines the structure of a search problem, but doesn't implement any of the methods (in object-oriented pacman. py: The logic behind how the Pacman world works. The problem is the pacman gets stuck. The list below contains all the lecture powerpoint slides: Lecture 1: Introduction; Lecture 2: Uninformed Search; Lecture 3: Informed Search; Lecture 4: CSPs I; Lecture 5: CSPs II; Lecture 6: Adversarial Search AstronautRT / UC-Berkeley-2021-Spring-CS188-Project4-Inference-in-Bayes-Nets Public. Contribute to Jeff-sjtu/Pacman-CS188 development by creating an account on GitHub. This minicontest involves a multiplayer capture-the-flag variant of Pacman, where agents control both Pacman and ghosts in coordinated team-based strategies. Project 3 is about developing a PacMan agent using reinforcement learning. Create a new conda env with python 3. Implemented Pacman agents that "bust ghosts"using Hidden Markov Models and Particle Filtering. # Student side autograding was added by Brad Miller, Nick Hay, and # Pieter Abbeel (pabbeel@cs. I. ; State Representation: A tuple containing Pacman's current position and a tuple of booleans indicating which corners have been visited. Classic Pacman is modeled as both an Mini-Contest 2: Multi-Agent Adversarial Pacman. Topics. ; Then, answer is just: x + y. Contribute to M-prince/Pacman development by creating an account on GitHub. Students implement multiagent minimax and expectimax algorithms, as well as designing evaluation functions. Contribute to HaruhiSmith/CS188-2023Spring-Berkeley-Pacman development by creating an account on GitHub. Contribute to MattZhao/cs188-projects development by creating an account on GitHub. Created basic reflex agent based on a variety of parameters. The Pac-Man projects were developed for CS 188. To solve this, we will switch to feature-based representation of Pacman’s state. This repository contains the code for Project 1 of the CS 188 Summer 2024 course, where we implemented various search algorithms to help Pacman navigate mazes. Contribute to yangxvlin/pacman-search development by creating an account on GitHub. You will build general search algorithms and apply them to Pacman scenarios. 0 # Attribution Information: The Pacman AI projects were developed at UC Berkeley. berkeley. UC Berkeley 2024 Spring semester, Introduction to Artificial Intelligence (CS188) - nninjun/2024-Spring-CS188 Saved searches Use saved searches to filter your results more quickly AI Pacman, CS188 2019 summer version (Completed), original website: - WilliamLambertCN/CS188-Homework This repository contains my personal implementations of the course's assignments on artificial intelligence algorithms in Pacman UC Berkeley CS188. About. We then revised our solution, which was based on the following points: In this project, you will design Pacman agents that use sensors to locate and eat invisible ghosts. 1x-Artificial-Intelligence/Project 2 - Multi-Agent Pacman/multiAgents. Instead, they teach foundational AI concepts, such as informed state-space search, probabilistic inference, and reinforcement learning. Pacman, ever resourceful, is equipped with sonar (ears) that provides noisy readings of the Manhattan distance to each ghost. Project 4 for CS188 - "Introduction to Artificial Intelligence" at UC Berkeley dur UC Berkeley CS188 Intro to AI - Project 1: Search. :ghost: UC Berkeley CS188 Intro to AI -- The Pac-Man Projects - angelosps/UC-Berkeley-PacMan-Projects In this project, you will design agents for the classic version of Pacman, including ghosts. 2 stars. Contribute to jeffffffli/Pacman-CS188 development by creating an account on GitHub. py: The main file that runs Pacman games. course. However, he was blinded by his power and could only track ghosts by their banging and clanging. - pystander/Berkeley-AI-Pacman I have completed four Pacman projects of the UC Berkeley CS188 Intro to Artificial Intelligence course. Hidden Markov Model (HMM) that uses non Implemented Depth First Search, Breadth First Search, Uniform Cost Search, and A* Search. One of the more fun projects was a class-wide contest where we wrote AI for a Pacman-themed 2v2 capture-the-flag tournament. getStartState(): Returns the start state. 3 forks. <p>In the cs188 version of Ghostbusters, the goal is to hunt down scared but invisible ghosts. Along the way, you will implement both minimax and expectimax search and try your hand at evaluation fun Contribute to naderm/cs188 development by creating an account on GitHub. PAC-Man built with Python 2. These are 3 of 4 code assignments I was assigned in my Junior year in the course "AI" (YS02) at the University of Athens. They apply an array of AI techniques to playing Pac-Man. Contribute to idan-damri/UC-Berkeley-CS188-Intro-to-AI development by creating an account on GitHub. Thus, a real-time MCTS [5], with limited computational power, will find it difficult to achieve good results. However, these projects don't focus on building AI for video games. py at master · zhiming-xu/CS188 In this project, you will design Pacman agents that use sensors to locate and eat invisible ghosts. This file is divided into three sections: (i) Your This is a solution to the pacman project of the course UC Berkeley CS188 Intro to AI. We thank Pieter Abbeel, John DeNero, and Dan Klein for sharing it with us and allowing us to use as course project. py at master · joshkarlin/CS188-Project-3 Pacman uses probabilistic inference on Bayes Nets and the forward algorithm and particle sampling in a Hidden Markov Model to find ghosts given noisy readings of distances to them. org. The Pac-Man projects were developed for UC Berkeley's Reinforcement Learning in Pacman. You'll advance from locating single, stationary ghosts to hunting packs of multiple moving ghosts with ruthless efficiency. Notifications You must be signed in to change notification settings; Fork 0; Star 0. This file also describes a Pacman GameState type, which you will use extensively in this project. The next screen will show a drop-down list of all the SPAs you have permission to access. Note: this is not a solution for the coursework in CS188. The famous course is very helpful and important for deeper learning in AI. I've implemented their Pacman, agents, minimax. Modified 1 year, 1 month ago. But, in this assignment, there are multiple pacman travelling in mazes and i have to collaborate them for faster retrieval of all pellets. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. My implementation used a greedy approach that found the closest corner by Manhattan distance, moved Pacman to that corner, and then repeated the process. py) and returns a number, where higher numbers are better. kchoi6760/Pacman_CS188. Welcome to CS188! Thank you for your interest in our materials developed for UC Berkeley's introductory artificial intelligence course, CS 188. There algorithms deals with single pacman travelling in maze. 1x Artificial Intelligence, which ran Autumn 2012 on edx. Contribute to Kimonarrow/Berkeley-AI-Fall-2024-Project-1-Pacman development by creating an account on GitHub. 04. AI Pacman with reinforcement learning. It has a 4-bit sensor that returns whether there is a wall in its NSEW directions. It only In this project, you will implement inference algorithms for Bayes Nets, specifically variable elimination and value-of-perfect-information computations. These algorithms are used to solve navigation and traveling salesman problems in the Pacman world. X. Implementation of Search algorithms to solve the search of food by pacman and avoid the ghosts - Pacman-UC_Berkeley-Cs188/searchAgents. Code; Issues 0; Pull requests 0; Actions; The Pacman AI projects were developed at UC Berkeley. I've modified the feature extraction code in order to enable the pacman eat ghosts when it uses a power pellet. Multi-Agent Search: Classic Pacman is modeled as both an adversarial and a Heuristic which worked for me if you know the look of labyrinth: Find real distance between two currently furthest fruits in labyrinth - let's call that x. Here I have completed four Pacman projects of the UC Berkeley CS188 Intro to AI Pacman uses probabilistic inference on Bayes Nets and the forward algorithm and particle sampling in a Hidden Markov Model to find ghosts given noisy readings of distances to them. For now only project 1 is complete. Of course, this alone python pacman. # The core projects and autograders were primarily created by John DeNero # (denero@cs. 1 star Watchers. nvctvshbdfzuoignvjxmdguikubxnfsxmbhxzpffnzvciaqqgpknmnei