Steam remote play hardware decoding. 4 Preview breaks hardware decoding SteamOS#903 (comment)).


Steam remote play hardware decoding What does it do? And is it better to keep on or off? My local network is perfect and everything runs wired. Edit: ok, found out eventually that the stuttering also could occur I hope someone can share their experience on this, but when using hardware decoding vsync doesn't seem to work. Host PC is Windows 8. I was wondering if I might want to pick up a newer video card to try hardware encoding on my host (AMD HD 7750) so I did a bit of web searching today to try and find out what hardware supports hardware encoding/decoding of H. Has anyone else noticed this same issue? ISSUE *Hardware Decoding does not work on Steam Clients (Windows 10)* -- Steam Host: i3 haswell + Intel HD4400 GT1030 Using quicksync encoding Steam Client: i3 ivybridge + intel HD4000 Intel Baytrail + Intel HD GPU Cannot get either clients to use hardware decoding. To disable hardware decoding in Remote Play settings, click Steam -> I like to use Steam Remote Play (the "Stream" button in game mode") so I can use my configurations. The hardware decoding option won't stay off and overwrites the settings from the host when starting the remote play. I've found threads from 2014 describing this Remote play client crashes after loading for a few seconds. 265) Encoding not available on Steam . 1928) STEAM: June Attempting to use Remote Play / In Home Streaming across WIFI from my Steam Deck results in constant freezing and video lag. Why is this happening while Moonlight with hardware decoding is fine? Even Steam Link app in desktop mode works well. Even when I am forcing vsync through my drivers I still get screen tearing on the client side. I've already created the virtual display on my Client machine to force QuickSync to enable, and I've I'm not sure why but it seems like the last few updates, this feature (remote play) has gotten progressively worse. hardware decoding as @SaltyBet suggested. Accessed via Steam>Settings>Remote Play. 1 (tested with 23. Furthermore, this feature might not work due to incorrect network settings, such as IP settings, including IPv6. I’m sure I’m not the only one noticing it. However, I found out real quick that there are issues with artifacts (especially at the edges), lag, and stutter when using remote play in When using the hardware decoder, there is a consistent stuttering when moving the camera side to side in games. My issue is my Gaming machine is encoding on my GTX 970 with NVidia's encoding methods, and my decode method merely says DXVA H. 5. 1 Pro 64bit and client PC is Windows 7 64bit, it Dear, When hardware decoding is enable on steamdeck I get many issues (sound stop, fps drop) The only way to use remote play is to disable harware decoding. I'm trying to use Remote Play to stream from my Windows computer to my Deck, but I've encountered two different issues depending on the decoding method: Hardware decoding: Provides correct color accuracy, but there is jittering/stuttering. Bug follows the Steam client version, not the GPU Hardware decoding is helpful when streaming your game using Steam Remote Play. 265) codecs, meaning that there is no support for the hardware decoded remote play on the Steam Deck. One of the most overlooked aspects of Steam Remote Play is your network speed. 5 Stable. As expected software support for the hardware encode/decode is good in Windows, reasonable in Mac and patchy in Linux (especially due to older graphic cards being kicked into "legacy" Dear, When hardware decoding is enable on steamdeck I get many issues (sound stop, fps drop) The only way to use remote play is to disable harware decoding. Hello, I am trying to set up hardware encoding for my in-home streaming remote computer, because I've been getting the "slow decode" errors. Regardless of what game is being streamed, if the client (the Steam Deck) has hardware decoding enabled, frame times are very inconsistent and not smooth and the image quality On the client side Steam: Settings> Remote Play> Advanced Client Options> Hardware Decoding #3. But on some systems, it can cause performance issues, and disabling it is better. I read in a thread that I have to download Dx9 redistributable but I'm not sure if I need that or perhaps the newest DirectX My gaming PC and Steam Deck are both on the same network connected via ethernet so that I can stream games from my PC to the living room using my Deck on its dock. What makes this even more interesting is that the Steam Link flatpak actually performs much better than the native Remote Play, but the capture seems to be slightly more blurry. My pc spec are: CPU: Ryzen 5800x3d GPU: RTX 3070 RAM: 32go DDR4 3600 MB: Asus Rog Strix F TL;DR - Turn off Hardware Decoding on the steam deck to make the screen not dark but you can't see Steam or Quick Access menus during remote play. Optimize Network Speed. Remote Play. It works fine, except that despite hw encode/decode being enabled on both ends and verified to work in other apps (handbrake for the encoding and various videoplayers for the decoding) steam remote play still uses software encoding and decoding. I want to force both encoding and decoding to use Intel QuickSync. I'm using a GTX 1080 on the host. Turning Enable Hardware decoding on Steam Deck as client and enable show Details; Start a remote play stream; (H. Codec should be supported. I'm streaming from a GTX970 to a GTX650 TI Boost, both are capable of hardware encode/decode and whenever I start a game, or start any kind of gameplay, the stream freezes and I have to log out of the host PC with ctrl+alt+delete. Connection is 10Gbps wired from the host to the switch, 1gps wired from the guest to the switch. It appears to eventually unfreeze for 15+ seconds to only re-freeze again. 6 Preview but i have confirmed this also works on 3. I have found a work around. Detailed info shows no dropped frames. Currently on 3. I only see "libavcodec software decoding with 4 threads" in the decoder section of the detailed streaming info. Enable VA-API DRM hardware decoding on Linux; SteamVR. And neither will use Hardware Decoding for Remote Play, although they can both use HW Encoding for remote play and HW Decoding works for all other programs. The decoder is currently software but I'm not sure how to enable hardware encoding on my end. I've tried a few games now (namely Rocket League and Towerfall: Ascension) and my stats graph shows continual spikes with gradual rampdowns, then sometimes i get large Hi everyone,Both in moonlight and in the steamlink app the HEVC mode is off as default. Is there any way to get this fixed? I would be surprised if this processor doesn't support hardware decoding so Navigate to Advanced Client Options: As before, go to Steam > Settings > Steam Remote Play. However, I cannot get hardware decoding to work, manually enabling hardware decoding causes artifacting or black screen. Feb 6, 2021 @ 9:54pm Ok in these previous comments for this discussion there was mentioning of disabling hardware decoding via steam rp advanced client options. Software decoding: Everything runs smoothly, but the colors and Update after update I fire up my Steam Deck looking forward to go test Remote Play with Hardware Decoding enabled expecting to work without stutters, but 1 year after owning the OLED, it is still pretty bad. Latency, frames etc are all good (ie low). Both run the same software etc. For those who suggest sunshine/moonlight, I haven't been able to get a good experience there. The video will freeze for 30+ seconds while the audio and input continues. The Hardware Decoding setting on the steam deck seems to be the issue. 264 and will always resort to software encoding Steps: - go to steam setting and click remote play - I turn on advanced options for host and scroll down to the "hardware encoding" option - I turn on and encoding - I restart my PC - then I use Steam Remote Play using GPU encoding seems to fallback to CPU decoding, irrespective of client setting (see Latest Steam OS 3. After ending the remote play the host settings are back to my settings (hardware decoding off). If that option is off / un-ticked, then your CPU does the Encoding; which greatly impacts overall performance Steam Deck hardware decoding on runs terrible, hardware decoding off gives black screen, but controls and audio function. Summary: For hardware decode, AMD/Nvidia graphic cards dating back to 2007ish For hardware encode, Intel CPUs and AMD/Nvidia GPUs from It seems like the hardware decoding in Game Mode is producing a subpar result compared to the one in Desktop Mode. It is completely unplayable. ISSUE I have 2 separate 12th gen Intel machines. Enable Hardware Decoding: Find this option and make sure it’s checked. Hardware Encoding is when you have a Dedicated GPU; as those are much more capable of handling the Encoding. It doesn't matter if I use nvenc, nvfbc, or software encoding. Fix a case where Steam could prevent SteamVR from properly detecting a USB connected headset and/or controllers. The host is running a 1080 with latest drivers. Guest is a laptop using Intel hardware decoding. Iv'e played around in these settings and pertaining to earlier comments I got a couple 100 Mini PC's to hook up to my TV's to do Steam Remote Play and unfortunately I am not getting hardware decoding with either the stand-alone Steam Link application or within Steam itself which is giving horrible playback issues. 264. I have tried every combination of bsync (on both, on only one) on both machines but still get strong screen tearing. Imma try the nvidia default settings one though, that might be useful. Setting it to Automatic always defaults to software decoding. Sound plays and the loading wheel spins until suddenly the sounds starts lagging and then stops, and then the loading wheel stops too. Software decoding is 100% smooth, but the decode time is 20-30ms longer, which I can feel. Steam Remote Play does not prove an option for H265 GPU encoding when streaming to the client (see HEVC (H. I'm getting a consistent 30% frame loss in every single game. 4 Preview breaks hardware decoding SteamOS#903 (comment)). The client opens after about 30 seconds after clicking play, then the loading screen is shown. A slow Internet connection may also be the reason wh Remote Play with hardware decoding enabled no longer works on Linux clients since Steam client December 2021 release. Jackalope. just do that, it works, without touching any steam Using the Steam Link app from Mac App Store, on a MacBook Air M1 macOS Ventura, I'm getting no hardware decoding. So I keep running into a problem when enabling hardware encoding. Issue: No matter the client settings (resolution, bitrate, HEVC or not I'm testing out Remote Play with the Steam Deck as a client over Wi-Fi and something is very wrong when the Hardware Decoding option is turned on which is the default setting. One desktop with UHD770 and one with 1260p with Xe Graphics. OS Windows 11 (22H2 - 22621. If I force bandwith to unlimited, and set quality to Steam version: 1709846872 AMD drivers version: Adrenalin 24. Very good latency, but lots of stutter, even with software decode forced. Afterwards the client will force close. 2. A poor network connection can lead to not just video lag but also audio issues. Latest drivers on everything. Game Client Steam Version: 1702079146 Windows 11 I had turned on hardware decoding on my deck And my nvidia GPU Horizon Zero Dawn, wont not always start Sometimes it freeze, or black screen If i get it started, it look like a pixelart, and run like a slideshow Atelier Ryza: Ever Darkness & the Secret Hideout, look blurry Shining Resonance Refrain, look like oil pain I tried to turn off, hardware decoding on the deck, under remote play I stream from rtx3080 to intel integrated laptop graphics and got the best color by leaving hardware decoding enabled in steam remote play client and setting intel graphics to full range rather than limited range in the intel Hello there, I have a Steam Deck LCD model. Using hardware decoding results in a TON of stutter. On your Steam Deck in Game mode settings for Remote Play Turn this on HARDWARE DECODING: OFF Change this to 1080p or 1080p optimized VIDEO: BALANCED Please make sure Steam can listen on these ports in your firewall software. 1: no change) Games tested: GrandBlue Fantasy Relink, The outer wilds, Monster Hunter World Card used: 7900XTX OS: Windows 10 22H2 Hardware encoding enabled on the server side for AMD/AMF/VCE. Both machines running Windows 10. 12. Do you stick with the Stable Steam Client or like me do you live on the wild side and basically always stick with the Steam Beta? I have a computer running intel 13th gen Core with the integrated Intel Xe graphics attempting to game stream using Steam. However Using the Steam Link app from Mac App Store, on a MacBook Air M1 macOS Ventura, I'm getting no hardware decoding. If the host Issue: I can't manually turn on AMD hardware encoding for steam remote play for HEVC encoding as well as h. I've also used the steam link linux app on the steam The Remote Play feature may stop working for many reasons, but the main ones include using an outdated Steam client version and a Steam client Beta version. Lastly, if it still isn't working then try to disable hardware encoding/decoding on both the host and the client and Im having issues with Steam Remote Play on Steam Deck: Hardware Decoding on: Contrast really low, more latency; Hardware Decoding off: Perfect contrast, decent latency, no steam overlay, including the one when you press the steam button. I'm not sure why but it seems like the last few updates, this feature (remote I have attached two images showing the issue, first is with the stable steam client release and the second is with the beta release, as you can see colors are inverted and this only happens if hardware decoding is disabled. So my question is, would i get better performance with HEVC on or off? GPU: RTX 2080TI Device streamed to: Nvidia Shield Pro I'm trying to remote play from a desktop with a amd radeon 6600 to a laptop with an intel i5 1235u. Originally I thought this was related to other reported issues Steam Settings > Remote Play > Advanced Client Options > Uncheck "Enable hardware decoding" Won't this degrade your performance if the client cant leverage hardware decoding? This doesn't seem like a sustainable solution. My pc spec are: CPU: Ryzen 5800x3d GPU: RTX 3070 RAM: 32go DDR4 3600 MB: Asus Rog Strix F So I've got it set up on my Gaming PC and Client just fine. izzzq bvu lmsp gdmr wded ivms xfuxw ersxdsp whhwou anb

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