Hoi4 anti air To get anti-air tank support companies you need to first research either light tanks, medium tanks, or heavy tanks and then research the corresponding anti-air variant. anti air seems useless when playing the soviets the areas are so huge a small amount of fighters properly Each rank of AA equipment results in an AA batter for your ship, up to AA rank 4 acquired from the 1943 Anti-air artillery research. 14 TOA Login Store Community add_equipment 1000 anti_air_equipment_3 # ~1943 As you can see, the "Advanced Anti-Air Gun" module requires a fixed superstructure to be put on the tank, and Allows the Anti-Air role. Artillery is fine and Anti air is good If you know you won't be winning the air war. But any division with sufficient AA can outright eliminate the % penalty from superiority. However, it has high weight and production cost. i have over 200h in HOI4 and while i understand the basics and how ship combat works, i still have problem with division design. 40mm wz. Making ship AA a drop in the ocean of overall anti-air effort. 8 × 5 = 24. The 90 mm gun sitting outside of London didn't have anything but anti-air ammo. Sep 5, 2023 · Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. In the top right, "Air Forces Overview" panel, you can find a list of the modifiers. It doesn't influence the air battle or move the bar from "red skies". Why you getting anti-air for piercing? lol The most deadly and feared anti-tank gun in WWII was the 88m Flak gun. When land based or carrier based fighters attack a ship it fires at them and rolls for damage. Refit BBs with 2x anti-air 2, fire control 2, radar 2, every slot left but the two heavy batteries become secondary batteries. Anti air also have pretty decent hard attack and piercing. It won't make or break the difference in gaining air superiority but it helps. Dude, state anti air only shoots down planes on " Strategic bombing, port strike and air supply missions ". 7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and Aug 1, 2020 · Upgrade Possibilities: Add engineer company, support anti-air, and support artillery. 409K subscribers in the hoi4 community. Mar 10, 2019 · This is a complete list of all add_equipment commands for HOI4. 36 Bofors (40mm wz. Germany against France I always build as many as I can on the border, particularly around the Maginot as that's where the air battles take place before I invade Benelux region. However, if you run into carriers, they will wreck capitals no matter what. That means you can reallocate fighters to other air zones (e. I made some pretty interesting discoveries when looking into it, but if you do not care about the maths and just want to know the findings, read the section's tl;dr. If you can't - because you're a small minor that can't afford the factories, or because you're fighting the UK and the US with 20k planes each and you lost most of your fighters to the French AF and British strat bombers, then AA will help keep your divisions (or for provincial AA, your industry Soft and Hard attack are fairly easy to understand but I don't know what and how anti air attack translates to. Also gives some decent piercing and hard attack to your divisions, if the enemy is behind time on tank tech or is using light tanks it deals pretty well with them. If a ship's anti-air(AA) attack is below 5, the weight is increased by 5 * (5 - <AA>). Even just support AA removes a big chunk of it, and is strongly recommended if you don't expect to mostly operate in green air. Yes, the German 88 was unique and effective against tanks, with AT ammo. Makes for a great combo, especially in the English Channel against England. Jan 3, 2024 · Best Anti-Air Tank Designs in HOI4. But, if you want to get to 50% hardness or more, which unlocks two of the most powerful battle tactics in the game, motorized artillary isnt going to cut it. For example convoys have only 0. Wanted to see what thoughts anyone have on this matter Anti-air is only needed if you aren't planning on winning the air fight, and often support AA is enough. The air superiority reduction is kind of weird, but definetely works. 2 air attack) and four divisions without any anti-air. What is the effectiveness of the anti air units? a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. The most one could expect is that more anti air means that a ship would take around 30 naval bombers with them, but the ic cost of a ship simply doesn't justify that. How do you do your Anti tank tank division? In that case tanks and massive air support - that's much more manpower efficient then using infantry / artillery. v1. Usually, it might be a better idea to get artillery to fill up your Anti-Air needs. Anti-Air (AA): If you are expecting to have enemy dominating the air support AA is one of the best way to reduce the penalties defensive and still shoot down some CAS. They are a cheap alternative to other forms of Artillery. It will not shoot down any planes on any mission type other than CAS. You then also have less Anti-Air to deal with the CAS from Germany. Typically the limiting factor is whether you use mech or not. Jun 20, 2016 · HOI4 handles positional flak abstractly as a simple game mechanic tool because it usually isn't going to move once placed and can't really be used in ground support (ammo type). But as soon as I put the Light Fixed Superstructure on the tank, it forbids the Anti-Air role. Per cost, motorized artillery is better value for sure. Is there a way to scroll down or is the game bugged? Anti-air lets you shoot down some tactical bomber/close air support helping your enemy during battles. paradoxwikis. Dec 27, 2023 · The weight of damaged ships gets increased by up to +500% as they approach 0% HP. You'll be lucky if anti air shoots down a dozen bombers a month. THIS IS DIFFERENT FROM THE MISSION EFFICIENCY YOU SEE IN AIR MAP. Another option would be to try and muster a defensive line to let the AI bleed itself dry. May 1, 2021 · SPAA is still worth it as the Axis, and support AA is worth it for everything, unless you're facing a no-air build. I think air superiority works both ways, so it is possible for both sides to have air superiority in one region which makes division AA useful anytime you fight an enemy who make use of attack aircrafts (close air support and tactical bombers). The probability that a damage event occurs (C) and the number of planes destroyed (D) depend on the following components: damage base chance: 10%; hit chance modifier: the "Static Anti Air hit chance factor" modifier (three radar technologies provide +20 In this post, I will go over the overall mechanics of anti-air using actual evidence. Generally the support companies are more cost-efficient there, except for anti-tank where the support company is less cost-efficient on top of being less org-efficient (since it's a support company). Even in 40% air, which as the Axis especially you won't have lategame, support AA is always worth it (even in 10 width garrisons) to avoid being CAS'd to death, and SPAA is worth it for the same + minimizing the red air penalty. Piercing is an all or nothing game, and 1 AT in a 40W is not going to give you much, since piercing is spike + division average. The last column, "IC / attack" is the IC cost per point of the unit's main attack stat (soft, hard or air). Air Forces Overview. r/hoi4. it largely prevents german tanks breaching the front in the southern plains when playing as the soviet union (though the single most important thing is to mass produce rifles in absurd quantities). Each building level (maximum level 5 per state) removes 5 [4] air power from the opposing side. I was really struggling in Northern Africa and checked air and saw CAS was doing like 80 damage to my divisions at like 500 planes than I saw it tick to 1000 so I started building some towed Anti-air and researching the better ones to add later. False. First I tested out land based naval bombers vs ships. Weird because when I click on the AA Arty icon under the arty tab nowhere does it says that I'm gonna unlock AA modules for my ships :/ Which is quite embarrassing nice ships without AA are floating targets. dont know about anti air but anti tank seemed fairly usefull as attachments to infantry. 5 days ago · Strategic bombing, port strike and air supply missions are affected by state anti-air (AA). If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. Else it will do absolutely nothing to the CAS. Line AA is not worth it since air attack has diminishing returns and support AA is enough. Jul 6, 2021 · hopefully something to look at with an eventual air expansion, similar to how land combat is getting their supply lines in this new one. All I know is that it reduces enemy air superiority debuffs, cuts down CAS damage by 2/3, and engages with enemy CAS to deal damage to them. So, is it worth researching Anti-Tank and having more expensive planes for the extra ground attack? I was playing a game as austria in kaiserreich and I got Into a war against pretty much all of the world and I can guaranty that without field hospitals I would've taken more than double casualties especially when you encircle alot of enemy divisions and you infantry starts to get attrition when you try to kill the encircled enemy, unless your Naval anti air works on a ship by ship basis in which a ship only can defend with its own anti air against incoming planes. But I discovered that researching anti-tank (which I usually avoid since AI tanks are lightly armoured) gives you the anti-tank cannon, which has insane ground attack (8 for AT I, and 15 for AT II). Actually the 88 was only mediocre in that role and only used because the actual anti tank guns were to weak but that is a totally different story. 36) POL_anti_air_equipment_1: Armata plot. I have watched some youtubers and they dont seem to research them either. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. When your air zone has contested air superiority (yellow) or enemy air superiority (red) it'll reduce the "Enemy air superiority" penalty your divisions recieve by a percentage when the division is in combat. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. Definitions (first row, 4th) Air Support Mission Efficiency: This improves air attack, air defense, and agility for planes on the "close air support" mission. Putting stuff in support slot is weaker than actual artillery, but doesn't slow you down or increase combat width, letting more of your divisions enter battle. Every 1 point of air superiority advantage in a strategic region gives a +0. They get attacked by 91 CAS planes every 8 [12] hours. This. Given everybody recommends support anti air, I always put it in every division. 36: POL_anti_air_equipment_2: 20 mm maskinkanon m/40 (20mm m/40) SWE_anti_air_equipment_1: 40 mm lvakan m/36: SWE_anti_air_equipment_2: 8 cm May 26, 2016 · In HOI4 anti air fire reduce the damage aircraft do against land and naval units, maybe it reduce the effects of enemy air superiority. However, there are moments where a high speed tank with Anti-Air capabilities might be more useful than artillery. Is it generally fair to skip over anti-air and anti-tank? Because in my view, my planes would be enough to counter the enemies, and the enemy AI generally doesn't seem to make it a priority to produce tanks. Heavy flame tanks are probably better, but the fact that you only need 8 units of equipment for super heavy Anti-air means it is really surprisingly cheap, compared to 40 heavy tanks or whatever you are currently using for your space marine templates. Aug 27, 2017 · Anti-air 25 piercing. which would then make things such as flight ceiling important for craft, especially later craft, to avoid all but the most established of anti-air defenses (strictly for traversing terrain, of course, have to come low enough to see your target, and be seen The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. AA in line just takes away from your stats if it has no air to counter. Anti-Air (AA) in a division helps prune down Bozo's CAS, which decreases the damage that the damage taken in a fight; when attacked by ground forces + air, as either in line battalions (36 AA guns), or as support companies (12 AA guns), or BOTH . Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. Feb 9, 2024 · Welcome to the HOI4 forum! You need the No Step Back DLC to get flame tanks. My Expert AI German Reich run also needed me to deal with the Soviet Union's anti-air which ended up with me losing over 2000 CAS Planes. The highest you should go is really just 2 line and 1 support, that's about 100 air attack with AA3 and mostly removes the enemy air superiority penalty. Typically since you are expected to switch to mech later in the game, the fastest you want you Anti-Air guns, assuming you mean towed or self-propelled as used in army divisions, are only useful against CAS. So, if you go 50/50 on Fighters and Anti-Air you are most likely to not have green air vs germany and also have less anti air to shoot down their CAS. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). SOV_anti_air_equipment_1: M1940 25 mm AA: SOV_anti_air_equipment_2: KS-19 100 mm: SOV_anti_air_equipment_3: Armata plot. it doesnt increase your own however. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. Reply Oct 18, 2022 · In my playthroughs, I always skip over this tech. Motorized has a max speed of 10km/h while mech has 8km/h. Further, support AA offers approximately the same piercing, while negating enemy air superiority advantages (assuming you stick to defending with 10-0). Improved AA (second research AA) also has enough pierce to deal with some early tanks. 75mm wz. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. gg Naval warfare now 90 times out of 100 means you use thousands of land-based aircraft to kill ships or suppress carrier sortie efficency and then use ships to get naval superiority for naval invasion. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So if the enemy is stupid an puts his CAS on port strike, then anti air will shoot it down. com/Air_warfare)? I’ve looked through the forums, videos, and wiki site, but never presented a clear understanding. Quite useful to have . 6 days ago · Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15. In my opinion the problem with this is the sheer power of Air Support, the effect Air Superiority has on the defense, breakthrough and speed of ground units. Is it similar to the air combat mechanic as explained on the HoI4 Wiki site (https://hoi4. While i can build my basic Infantry Division and basic armored division, i still have problems when it comes to Anti Air and Anti tank, especially anti tank. Come join our Discord: discord. Level 5 with radar, you get a couple more plane Anti tank is worthless and a waste of time in single player since the AI tends to produce few tanks with average armor. Anti-tank 75. simple anti air 5. Plus, its production cost is the cheapest since one battalion of an anti-air crew only requires 30 guns whereas other artillery battalions require 36 guns each. Heavy fighters have longer range and do better against bombers, tactical bombers are the generalist bombers can do a little of everything but master of none. But ofc costs much more industrial capacity. A place to share content, ask questions and/or talk about the grand strategy game… May 16, 2024 · State anti-air can also reduce air superiority in an air region. All artillery types except for anti-air require tungsten, which is relatively scarce in the game. Anti air does not reduce bombing efficiency like it does in real life. Avoid using fire control beyond the basic one. Infantry 6-1, 15-Width. thats a purely passive effect Reply reply More replies raketenfakmauspanzer I know that the meta is to mass produce cheap boats and naval bombers, but actually caring about the navy is pretty cool sometimes ngl Anyway, in my last UK playthrough the italian air force destroyed my navy in mediterran, so i was wondering if AA is worth the extra production cost I'm trying to create an Anti Air tank but in the dropdown menu where you select type Anti Air is at the bottom of the list and I'm not able to scroll down. These often carry larger numbers of small cannon than their lighter counterparts, which increace their anti-air abilities. You may add more Infantry Battalions to make it 12w to 20w. I split everything into two strike forces of 2x CV, 1x BB, 2x CA, 20x DD. g. If you focus on only Anti-Air, you will be able to shoot down a lot of the enemy's CAS. Refit CAs with fire control 2 and radar 2 All of this is done with the B&V naval designer for the visibility and speed bonuses to reduce hit profile. If you can get air superiority with fighters, that's so much better and you should do it. Playing the Expert AI, Anti-Air is a pain. . that are all connected in the 40k universe. Does radar boost anti air in the air region or the state the anti air is in? Question I've noticed researching radar gives a bonus to static anti air buildings, but I can't figure out if the bonus is limited to the state that the anti air is built in, or the air region. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Don't bother and make fighters kill them instead. Anti air shouldn't be thought of as trying to punish an attack thats what fighters are for its more about mitigating damage. Every AA gun also reduces enemy air superiority in that air region. I’ll then use the battlecruiser armor to make 4-6 heavy gun-focused assault ships with light anti air. I always put 1-2 heavily armored battleships with nearly all AA and duel purpose guns to be my carrier screen/tank ship. your tank offensives, their tank offensives) and your 10-0 shouldn’t suffer much. Speed of your division is the speed of the slowest battalion. I've lost over 600 CAS Planes to Anti-Air. Just stick to those 2 and forget anti tank. Posted by u/Odd_Bet_3845 - 1 vote and 7 comments Oct 11, 2024 · Medium SP anti-air Icon (generic) Technology Year Base cost Prerequisites Description Statistics Medium SP Anti-Air I 1939 42 days Medium Tank I Mobile anti-air artillery mounted on a medium tank chassis. Dec 22, 2021 · One reason Ive found for SPG is to up your divisions hardness. 27 votes, 12 comments. 2 AA attack, increasing their score by 4.
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