Glfw hide cursor #define GLFW_VRESIZE_CURSOR If you run the App in windowed mode, and maximize window to fullscreen, then move your mouse cursor to the top of the screen to reveal the Top Menu Bar, then for that period of time you will get 120 FPS again, but once you hide the Top Menu Bar by moving your cursor away, FPS will again drop to 80-90 FPS. Otherwise I think you would need to take the trunk code for 2. Hello, On my up-to-date Archlinux system I am developing an OpenGL application in C++ and I am using GLFW for the window creation. Open project Properties window; Leave the Debug configuration as is, console is great for debugging; Under Release configuration go to Linker->All Options; Set Entry Point to mainCRTStartup; Set SubSystem to Windows: /SUBSYSTEM:WINDOWS; Hit Apply to save In order to hide the cursor and then after I'm done // Restore the X left facing cursor Cursor cursor; cursor=XCreateFontCursor(display,XC_left_ptr); XDefineCursor(display, window, cursor); XFreeCursor(display, cursor); To restore X's left handed cursor (Since it's the root window and I don't want it to stay invisible. One solution I found is to reset the mouse position each frame using:. Also, remember that on many platforms, the cursor is handled at a higher frequency than your app. If you wish to retrieve the size of the framebuffer of the window in GLFW_CURSOR_DISABLED hides and grabs the cursor, providing virtual and unlimited cursor movement. Press T to enable tracking of the cursor. The disabled cursor mode requires us to have an invisible cursor or the ability to hide it anyway, so offering it as hidden cursor mode is a nice convenience. Hello, I'm using the glfw 3. X11: This shape is provided by a newer standard By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor) is used and cursor motion is not limited. Creates a cursor with a standard shape. void glfwSetCursor (GLFWwindow *window, GLFWcursor *cursor) Sets the cursor for the window. There are several ways to do this, I’ll outline a few below. 04 LTS, which uses X11 & XFCE4 and am using NVidia drivers 510. I see that glfw exposes cursor position and glfwSetInputMode is not working to enable the window cursor when the window is not focused. If depthbits is zero I’ve not tried this with GLFW, but here’s some thoughts / questions: What cursor mode are you using? It looks like you may be using a non GLFW_CURSOR_DISABLED mode. I solved it by keeping track of the regain of focus and use this int he OnMouseMove callback to either Creates a new custom cursor image that can be set for a window with SetCursor(Window*, The first time a window is created the menu bar is populated with common commands like Hide, Quit and About. m at master · glfw/glfw An application to showcase OSPRay's rendering capabilities - RenderKit/ospray-studio Hi, I see topics on the forum asking how to hide the cursor (i. Wayland: This shape is provided by a newer standard not supported by all cursor themes. Not moving the mouse at all stops the snapping - the snapping only happens after / during a mouse movement. Hello, I was wondering if it is possibile to get access to mouse scroll position without a callback function which will force me to create external data. Any chance of adding a GLFW_CENTER_CURSOR window hint that defaults to GL_TRUE but can be set to GL_FALSE? Commit f3b6544 "fixed" behavior that was actually ideal for my application. Is there a way to replicate something similar like in Unity (when you are dragging something the cursor warps to the opposite side of the screen if it gets too close to the edge) ? I'm using ImGui and GLFW at the moment and I was not able to find out how to make this, I tried searching it up but found examples that use DX11 or completely different language and One of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION. #define GLFW_HAND_CURSOR 0x00036004: The hand shape. If sticky keys are enabled, a key press will ensure that glfwGetKey returns GLFW_CENTER_CURSOR. GLFWcharfun When you hide cursor using glfwSetInputMode( glfw_window , GLFW_CURSOR_MODE , GLFW_CURSOR_CAPTURED ); and then unhide it glfwSetInputMode( glfw_window , GLFW_CURSOR_MODE , GLFW_CURSOR_NORMAL ); Cursors jump to the position before its have been hide. Preparing search index The search index is not available ; glfw-n-api. This is why you're getting the position of the mouse printed only when you hold down the left mouse button and move the mouse. See glfwSetInputMode for more information. Preparing search index The search index is not available; glfw-n-api. This bug Action Use -+ <key>; Copy/Cut (title) "C"/"X" Paste "V" Hide/Show Cursor "H" Lock/Unlock Cursor "L" (ESC will unlock as well) Cycle Cursor"[" & "]" Toggle Hi DPI Aware I use GLFW_CURSOR_DISABLED. From what I can tell, you want it to print out the position of the mouse when you click. It works on Windows MinGW, Cursor objects Path drop event. jackywhite August 12, 2019, Hi everyone . #define GLFW_VRESIZE_CURSOR By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited. 3. Press 'D' to 'disable' the cursor (hide the cursor & 'grab' it into the window) Every second or so, the cursor position snaps to the center of the window. I'm not sure, but I might larsp123 wrote on Friday, December 27, 2013: Version: 2. Not the best solution, but I couldn't find any other After restoring GLFW_CURSOR_NORMAL mode library sets mouse cursor position to position where it was set to GLFW_CURSOR_DISABLED last time. macOS: On cameronking wrote on Tuesday, May 13, 2014:. API docs for the GlfwCreateCursor typedef from the glfw library, for the Dart programming language. Actually, i can see that cursor is changing (temporary) to 10,10 on Linux (i am using glfwGetCursorPos to get the current position), yet cursor is standing still and if i move it again it moves from previous position, not 10,10. OS X: On OS X 10. system March 1, 2011, 3:59am 2. glfwHideWindow(window) immidetly after GLFW. This hint is ignored for windowed mode windows. 0 using latest glfw on master branch. If maxwidth or maxheight are None, no maximum size is enforced. I found that when you set GLFW_CURSOR_DISABLED by glfwSetInputMode()in moving mouse, sometimes you will find that there is a big offset between the cursor position obtained from glfwGetCursorPos before and after glfwPollEvents is called. Errors Possible errors include GLFW_NOT_INITIALIZED and GLFW_PLATFORM_ERROR. See also Window visibility glfwShowWindow Since Added in version 3. See also Path drop input Main thread wake-up. When. Is it possible to hide the glfw window? I want to do this so I can ‘centre’ the window on the desktop without it appearing briefly at the top/left. Note it also works if I move the mouse after the keypress (and GLFW provides mechanisms for identifying what version of GLFW your application was compiled against as well as what version it is currently running against. Follow me on Twitter: https://twitter. // // This is incremented when features are added to the API but it remains // backward-compatible. This is useful for implementing for example 3D camera controls. I verified that it is The pixels are 32-bit, little-endian, non-premultiplied RGBA, i. This is the default mode. And using glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); Then without the reference mouse, the brain somehow gets used to the lag and it the lag disappears. . Thus I ran the command glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_DISABLE) to have opengl recenter the mouse for me and gives back the cursor position through a call back method which I set using the method glfwSetCursorCallback(window,callbackPos) glfw seems to either support a cursor, or getting full mouse input but not both. This bug Is it possible to hide the glfw window? I want to do this so I can ‘centre’ the window on the desktop without it appearing briefly at the top/left. GLFW now provides the glfwPostEmptyEvent function for posting an empty event from another thread to the main thread event queue, causing Thanks for watching. For instance, if width and height are both zero, GLFW will use a window resolution of 640x480. The same code does hide the mouse cursor under Windows. Reload to refresh your session. I don't want to center the cursor over newly created full screen windows. Mouse cursor does not disappear if moving while loading scene - OpenGL and GLFW. This is particularly true if you're running below 60fps! So even if the platform is successfully warping the mouse on every frame of your game, the cursor could still get away from your window if it's receiving updates in between your rendered frames. is glfw able to use one (mouse callbacks?) - thanks I register the following events: glfwSetKeyCallback(window, key_callback); glfwSetMouseButtonCallback(window, mouse_press_callback); The mouse press event works fine but as the topic says I don’t get a callback for a button press straight after a key press - a second press does get through. Note macOS: This shape is provided by a private system API and may fail with GLFW_CURSOR_UNAVAILABLE in the future. Hot Network Questions How many hours in the GA world gets you out of "low time pilot" status? My PhD supervisor was not satisfied with the authorship of the paper from my dissertation Is it correct to say "don't do it mechanically" in this situation? GLFW_CENTER_CURSOR. package glfw. This function and glfwSetTime are helper functions on top of glfwGetTimerFrequency and glfwGetTimerValue. GLFW now provides the glfwPostEmptyEvent function for posting an empty event from another thread to the main thread event queue, causing The documentation says that screen coordinates are not necessarily measured in pixels. Cursor mode for Window. They are created with @ref glfwCreateWindow Documentation for glfw-n-api. Some parameters may be omitted by setting them to zero, which will result in GLFW either using a default value, or the related functionality to be disabled. For more information on bundles, see the Bundle Programming Guide in the Mac Developer Library. i cant get window to open in full screen mode and stay fixed/locked. Menu bar creation can be disabled entirely with the GLFW_COCOA_MENUBAR init Press 'D' to 'disable' the cursor (hide the cursor & 'grab' it into the window) Every second or so, the cursor position snaps to the center of the window. On some platforms, the set cursor may not be visible unless the window also has input focus. 03. Navigation Menu Toggle navigation. And using I am trying to create a camera class for my game in using glfw and opengl. VersionMajor uint = 3 // VersionMinor : The minor version number of the GLFW library. 4, Windows 11 and Ubuntu 22. If minwidth or minheight are None, no minimum size is enforced. glfwFocusWindow() void glfwFocusWindow Both of these, setting custom hardware cursor, hiding mouse cursor, may be possible now with Lua C Packages although I have not tested it personally. You can then retrieve the void*, and cast it to whatever type you wish. GLFW_IBEAM_CURSOR. design which: runs windowed, but shows its own cursor when the mouse is over it (disable the systems) and then restores the systems when the mouse leaves the window area. Whilst moving the cursor, Press D to switch to disabled cursor move. glfw-n-api; glfwGetWindowSize ; Function glfwGetWindowSize. Remarks . #define GLFW_VRESIZE_CURSOR Testing with GLFW's cursor test and also via LWJGL, current head: Does not reproduce using the MacBook trackpad or a USB-attached mouse. I solved it by keeping track of the regain of focus and use this int he OnMouseMove callback to either Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company This guide introduces the window related functions of GLFW. The cursor moves fine for a bit, but when it gets to the edge of the monitor, it stops. #define GLFW_HAND_CURSOR 0x00036004 The hand shape. I've implemented the same thing from the DirectXTK commit (Pokechu22/glfw@92380fa), but that doesn't actually work right. Move the mouse cursor back onto the other app window. I'm against unwanted complexity in the library. Fps is locked for some reason to Monitor's refresh rate(in this case 60 Hz). While in NORMAL mode the cursor can leave the window. 3) 2. GLFW has a function which does exactly what I need: glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); This function lets the mouse to move freely without being bounded to the window or the screen. In this mode the mouse position is not (yet) updated when you receive the 'on' focus event, so call to GetCursorPos delivers the previous value. I can get the setKeyCallback to work just fine, but the cursorPosCallback isn’t as The function glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_CAPTURED); in the tests/cursor program doesn't work on Xwayland. @paramin window The window to set the cursor for. Then, when the user Documentation for glfw-n-api. EDIT: Solution has been found! 😃 The answer is: glfwSetCursorPosCallback 😛 Hi! Is there any way I can totally remove/disable the glfw top title bar section? Not like this post, I want the whole title bar portion is gone thus I can make the window int x_min=0, int y_min = 0, int x_max = 3840, i Problem. What you can do is have the WindowManager register all the callbacks, and set the user pointer to this. Follow answered Dec 6, 2014 at 22:26. To hide the cursor glutSetCursor(GLUT_CURSOR_NONE); glfwDisable(GLFW_MOUSE_CURSOR); To warp the cursor to a screen position Hide cursor when keyboard hides. I would also not expect it to hide a moving mouse cursor. Write better code with AI Security. If I use glfwGetWindowPos(), the output is something like below, and it is not dynamic but only fixed. This is usually a diagonal double-headed arrow. macOS: On In my simple windowed app I'm hiding the mouse cursor using glfwDisable( GLFW_MOUSE_CURSOR ); This is working as expected, until I ran it on a PC with SW OpenGLmuuuuch slower. When I tried to create this via glfwSetCursorPos in my render loop, you can see a Ok so I figured out how to hide the cursor when my game first starts and then I am able to make it re-appear when I press escape using glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); to hide cursor and glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); to make it re-appear. GLFW Detecting mouse scroll. They are arranged canonically as packed sequential rows, starting from the top-left corner. Hiding mouse cursor with glfw. #define GLFW_CROSSHAIR_CURSOR 0x00036003 The crosshair shape. However I can't get the cursor to hide in Wind Skip to content. 291 2 2 silver badges 9 9 bronze badges. The set cursor will only be visible when the cursor mode of the window is GLFW_CURSOR_NORMAL. Automatically hide the mouse cursor with an adjustable timer, it is the right desktop tool when the cursor is too annoying to them a very popular Tool the category office on SoftwareOK! Key Features in Cursor Hide Tool GLFW_CURSOR_DISABLED hides and grabs the cursor, providing virtual and unlimited cursor movement. Is it a known bug and is there already a patch glfw Set Cursor Pos Callback (window, callback): GLFWcursorposfun This function sets the cursor position callback of the specified window, which is called when the cursor is moved. Reasons for this are sometimes you need to I disabled the cursor and instead showed a line drawn from the center to the clamped position (I also slowy re-centered the cursor if it was close to the middle so the user could get back to flying straight). So I'm just requesting a possible feature. Compiled with GCC 12. 2. glfw-n-api; glfwSetWindowSize ; Function glfwSetWindowSize. I'm not sure, but I might A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input - glfw/src/cocoa_window. The (minimal) about dialog uses information from the application's bundle. This sometimes doesn't happen - i'm not sure what causes this. To hide the cursor glutSetCursor(GLUT_CURSOR_NONE); glfwDisable(GLFW_MOUSE_CURSOR); To warp the cursor to a screen position By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited. GLFW Also, the first time a window is opened the menu bar is populated with common commands like Hide, Quit and About. Maybe the op uses something similar or runs macOS in a VM? The top-left to bottom-right diagonal resize/move shape. I've enabled. Normal cursor mode. i have finally purchased a touchscreen monitor. The cursor theme was only loaded if the chosen seat had a mouse (wl_pointer) during initialization. 2. 1) I've attached example code tha In the GLFW 3. 0. glfwDisable(GLFW_MOUSE_CURSOR); causes some When I create my initial window, if I want to hide the system cursor I call the following: glfwSetInputMode(this->glfwWindow, GLFW_CURSOR, GLFW_CURSOR_HIDDEN makes the cursor invisible when it is over the client area of the window but does not restrict the cursor from leaving. GLFWkeyfun glfwSetKeyCallback (GLFWwindow *window, GLFWkeyfun callback) Sets the key callback. jackywhite August 12, 2019, I’m trying to detect movement from the mouse and setup a callback following the example from the GLFW site. If mode is GLFW_STICKY_KEYS, the value must be either GL_TRUE to enable sticky keys, or GL_FALSE to disable it. Is this something that will definitely be released in GLFW 3. So if I did hide the cursor, ImGui will make it visible again. 7 and hack it up to You signed in with another tab or window. eight bits per channel with the red channel first. This is useful if you wish to render your GLFW_CURSOR_HIDDEN makes the cursor invisible when it is over the content area of the window but does not restrict the cursor from leaving. The cursor hotspot is specified in pixels, relative to the upper GLFW tries to open a window that best matches the requested parameters. Ok so I figured out how to hide the cursor when my game first starts and then I am able to make it re-appear when I press escape using glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); to hide cursor and glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); to make it re-appear. com/jahbaajeeNEW! Follow me on Twitch TV (coding, games, chat, question and answer, silliness!) ht Hi ! When using GLFW_CURSOR_DISABLED, mouse is going to move to the center og the current window every time it moves. Fixes glfw#1706 What is the best way to hide the cursor? I'd like to create a custom cursor for Desktop apps by putting a sprite where the cursor location is. glfwCreateWindow(width, height, title, isFullscreen ?GLFW. If the mode is GLFW_CURSOR, the value must be one of the following cursor modes:. OS I Skip to content. Type: BOOL. Move the cursor around some. I checking into the code and it seems that internally GLFW is warping the mouse back to On a virtual machine start the cursor test. Hi, Im writing a cnc interpreter - i have most of what i need, mouse input working, keyboard input working. If a mouse was connected only after glfwInit, there would be no cursor theme but the rest of the cursor related code assumed one had already been loaded. However, the third it does not seem to have an effect. I'm working with a game made with glfW and running in Ubuntu. elmindreda GLFW_CURSOR // See Cursor mode values StickyKeysMode InputMode = C. But problem is, while moving my cursor, the GLFW_CENTER_CURSOR. @paramin cursor The cursor to set, or NULL to switch back to the default arrow cursor. glfwFocusWindow() void glfwFocusWindow glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); doesnt hide the mouse cursor; doesnt capture the mouse within the programs window; doesnt return the mouse cursor to the center of the screen with glfwSetCursorPos() glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); same as above; I'm curious why GLFW is I'm using OpenGL and C, with GLFW for the window. Parameters. Syntax int ShowCursor( [in] BOOL bShow ); Parameters [in] bShow. probably something real simple that ive missed and cant see for looking at it for ages. GLFW_HRESIZE_CURSOR. Contribute to LucioRS/imgui_opencv development by creating an account on GitHub. glfw-n-api; glfwHideWindow; Function glfwHideWindow. Cursor objects Path drop event. You switched accounts on another tab or window. glfw-n-api; glfwGetMonitorWorkarea ; Function glfwGetMonitorWorkarea. glfw Hide Window (window): void; This function hides the specified window if it was previously visible. If sticky keys are enabled, a key press will ensure that glfwGetKey GLFW allows you to set a window user pointer, which can be any void*. This fix complies with the protocol more closely by specifically caching the `enter` event serial, and using it for all `set_cursor` calls. 2), linear, or does it depend on how the window was created, that is GLFWwindow * glfwCreateWindow(int width, int height, const char *title, GLFWmonitor *monitor, GLFWwindow *share) One of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION. support. You're right! I could confirm your claim in a small GLFW_CURSOR // See Cursor mode values StickyKeysMode InputMode = C. GLFW Version: 3. Menu bar creation can be disabled entirely with the GLFW_COCOA_MENUBAR init hint. This function GLFW already provides the GLFW_CURSOR_DISABLED cursor mode that hides the cursor, transparently re-centers it and provides unconstrained cursor motion. It works on Windows MinGW, What is the practical application of using callback to retrieve cursor position instead of glfwGetCursorPos()? What method should I use to calculate camera rotation, as the difference between previous and current frame’s position of the cursor? GLFW Difference between calling glfwGetCursorPos() vs callback. source pub fn restore(&mut self) Wrapper for glfwRestoreWindow. Windows 8: Call GetCursorInfo to nobody wrote on Saturday, March 24, 2007: Hi to all, first of all thanks for this great piece of software! I use it to implement a game and i am running into a problem on windows vista. Hopefully this helps in some way, shape or form. Should I assume the sRGB transfer function (that is gamma approximately equal to 2. See both side of the displays. macOS: On larsp123 wrote on Friday, December 27, 2013: Version: 2. glfw Get Monitor Workarea (monitor, xpos, ypos, width, height): void; This function returns the position, in screen coordinates, of the upper-left corner of the work area of the specified monitor along with the Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company I see that glfw exposes cursor position and mouse buttons states without using a callback functions thanks. Thus I ran the command glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_DISABLE) to have opengl recenter the mouse for me and gives back the cursor position through a call back method which I set using the method glfwSetCursorCallback(window,callbackPos) By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited. Video demonstration of the issue: [Screencast What is the practical application of using callback to retrieve cursor position instead of glfwGetCursorPos()? What method should I use to calculate camera rotation, as the difference between previous and current frame’s position of the cursor? GLFW Difference between calling glfwGetCursorPos() vs callback. The glfw command I am using to hide my cursor is glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED). #define GLFW_HRESIZE_CURSOR 0x00036005 The horizontal resize arrow shape. For different In the GLFW 3. #define GLFW_IBEAM_CURSOR 0x00036002: The text input I-beam cursor shape. If you wish to implement mouse motion based camera controls or other input schemes that require unlimited mouse movement, set the cursor mode to GLFW_CURSOR_DISABLED. It usually works as expected, producing producing values similar to those returned previously when moving the mouse (ie, magnitude of mouse position delta is <10). The cursor can be destroyed with @ref glfwDestroyCursor. There are also guides for the other areas of GLFW. 0. // // This is incremented when the API is changed in non-compatible ways. OS X: The first time a window is created the menu bar is populated with common commands like Hide, Quit and About Documentation for glfw-n-api. Return value. This function sets the cursor image to be used when the cursor is over the content area of the specified window. 2 port, hiding cursor with glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN) or glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED) does not work properly. My problem is even if I call GLFW. If the window is already hidden or is in full screen mode, this function does nothing. For more information on bundles, see the Bundle Programming Guide OS X: The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. Is it a known bug and is there already a patch melekor wrote on Wednesday, May 11, 2005: It would be great if GLFW had some functions that let you modify the system cursor, like CreateCursor, DeleteCursor, SetCursor, ShowCursor, HideCursor, etc. For more information on bundles, see the Bundle Programming Guide provided by Apple. I’m a doofus. How to hide the mouse This function sets an input mode option for the specified window. The set cursor will only be visible when the cursor mode(@ref cursor_mode) of the window is GLFW_CURSOR_NORMAL. My problem is that hiding the mouse cursor with the line. So if I understand correctly, if I want to translate cursor positions into world coordinates of whatever I’m rendering in OpenGL, I should first convert the cursor position from screen Ok so I figured out how to hide the cursor when my game first starts and then I am able to make it re-appear when I press escape using glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); to hide cursor and glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); to make it re-appear. GLFW_CURSOR_DISABLED hides and _HIDDEN - Only hides the mouse cursor, thereby the mouse is only invisible and thereby still moves "behind" the screen. #define GLFW_CENTER_CURSOR 0x00020009: The window to hide. I test it on macOS 14. glfwGetPrimaryMonitor() : 0, 0); the window flickering, than load the Hello, I’m trying to understand the mouse pointer coordinates values. Possible values are GLFW_TRUE and GLFW_FALSE. Type: int. It also says that functions that return mouse cursor position operate in screen coordinates. The new cursor position arrives in the MouseMove callback AFTER the 'on' focus event. Seems logic to keep unlimited area for mouse. well, since GLFW force sets the mouse position when Enable/Disable mast4as wrote on Monday, September 29, 2014: Is it possible in GLFW to change the mouse cursor shape? If so how? Thank you. 4, and the link lists several more (welcomed!) standard cursor shapes. Hide mouse cursor in OpenCV. GLFW_IBEAM_CURSOR 0x00036002 The text input I-beam cursor shape. cursor) is used and cursor motion is not limited. GLFW now provides a callback for receiving the paths of files and directories dropped onto GLFW windows. They are created with @ref glfwCreateWindow In order to hide the cursor and then after I'm done // Restore the X left facing cursor Cursor cursor; cursor=XCreateFontCursor(display,XC_left_ptr); XDefineCursor(display, window, cursor); XFreeCursor(display, cursor); To restore X's left handed cursor (Since it's the root window and I don't want it to stay invisible. Automate any GLFW_CURSOR_DISABLED hides and grabs the cursor, providing virtual and unlimited cursor movement. So if I understand correctly, if I want to translate cursor positions into world coordinates of whatever I’m rendering in OpenGL, I should first convert the cursor position from screen GLFW_CENTER_CURSOR specifies whether the cursor should be centered over newly created full screen windows. If enabled and supported by the system, the window GLFW_CENTER_CURSOR. The tracking lines should disappear and the cursor's position in the logs will be said to be far off the screen. #define GLFW_CENTER_CURSOR 0x00020009: Otherwise a minimal menu bar is created manually with common commands like Hide, Quit and About. The About entry opens a minimal about dialog with information from the application's bundle. How to hide the cursor in JavaFX? 0. The menu bar can be disabled with a compile-time option. glfw Set Window Size (window, width, height): void; This function sets the size, in screen coordinates, of the content area of the specified window. If you are loading GLFW dynamically (not just linking dynamically), you can use this to verify that the library binary is compatible with your application. As a result, `set_cursor` calls were simply ignored by the compositor. The reason why was that ImGui (UI Library im using) was showing the cursor every single frame. 1) I've attached example code tha View Source const ( // VersionMajor : The major version number of the GLFW library. On the other hand, if I use glfwGetCursorPos(window, &cposx, &cposy); it is moving around the screen. It would be fine to run By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited. I position a bitmap at read mouse position, but the resoults aren’t as I expect - mouse either doesn’t move or moves totally strange. That is, they hardly change at all. Errors Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and glfwSetInputMode is not working to enable the window cursor when the window is not focused. glfw Get Window Size (window, width, height): void; This function retrieves the size, in screen coordinates, of the content area of the specified window. pyrce007 wrote on Tuesday, March 01, 2011: This is a feature that is listed under “planned” for version 3. e. Note that everything is fine. source pub fn iconify(&mut self) Wrapper for glfwIconifyWindow. OS X: The first time a window is created the menu bar is populated with common commands like Hide, Quit and About The "hot-point" of the cursor on the x-axis, where 0 is the left edge of the image. At that point the mouse would often escape the window if moved too fast. I’m currently trying to use this to set up a simple crosshair cursor: GLFWcursor* crosshairCursor = glfwCreateStandardCursor(GLFW_CROSSHAIR_CURSOR); glfwSetCursor(window, crosshairCursor); It works, and has saved me time doing it with OpenGL lines, but I find that the crosshair cursor is very janky, despite the program performing well I use GLFW_CURSOR_DISABLED. The text was updated successfully, but these errors were encountered: All reactions. CastleDefender CastleDefender. source pub fn maximize(&mut self) Wrapper for Is there a way to replicate something similar like in Unity (when you are dragging something the cursor warps to the opposite side of the screen if it gets too close to the edge) ? I'm using ImGui and GLFW at the moment and I was not able to find out how to make this, I tried searching it up but found examples that use DX11 or completely different language and After some further testing, there are two issues. GLFW_VRESIZE_CURSOR. If I disable the cursor, then scrolling the mouse is captured but then the user cannot see where the mouse pointer is. This function sets an input mode option for the specified window. Howto reproduce bug: Ubuntu Studio 20. How to hide mouse curosr in an Python/Gtk+ application? 2. For details on a specific function in this category, see the @ref window. The callback is set with glfwSetDropCallback. The callback is provided with the position, in screen coordinates, relative to the upper-left corner of the content area of the window. Note that the mouse cursor is still hidden; Expected behavior: I would not expect kitty to ever hide the mouse cursor when it does not have focus. The simplest is to call glfwGetCursorPosition in the function you need access to the position. Is there any way of enabling the cursor while in full-screen mode? I feel like I’m missing something because the only other AutoHideMouseCursor is a small portable Windows application that allows you to hide the mouse cursor, if this does not move. For full screen windows, this function updates the resolution of A value of None is equivalent to GLFW_DONT_CARE. Share. window: GLFW_IBEAM_CURSOR 0x00036002 The text input I-beam cursor shape. I set the pointer input mode to “disabled” like this : glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); Then, I enable the “raw mouse motion” like this (tested if available before) : glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); But However, once I switched to GLFW_CURSOR_HIDDEN it worked, but it wouldn't hide the cursor. For more information on bundles, see the Bundle Programming Guide Here is the detailed instruction how to solve it under Visual Studio without rewriting your code:. Sign in Product GitHub Copilot. Here is my camera code for handling mouse input for reference: I’ve encountered an issue where i can’t update my cursor position through glfwSetCursorPos. cursorMode. The top-left to bottom-right diagonal resize/move shape. cpp file along with the callback or in as GLFW_IBEAM_CURSOR 0x00036002 The text input I-beam cursor shape. 1 with Ubuntu, hiding the mouse cursor via glfwSetInputMode () does not have any effect. One is that MOUSE_VIRTUAL_DESKTOP is weird, but that's not all. 4? Is there any timeframe mast4as wrote on Monday, September 29, 2014: Is it possible in GLFW to change the mouse cursor shape? If so how? Thank you. But with vista it does not hide the cursor. The @ref GLFWwindow object encapsulates both a window and a context. Specs: Amd Ryzen 5 2500U with Vega 8 GPU; 8GB ddr4 ram; Os: Arch Linux; DE: KDE OS X: The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. That's ok if I can draw the cursor myself when I want but I cannot find any function GLFW_IBEAM_CURSOR 0x00036002 The text input I-beam cursor shape. If the cursor is disabled (with When using GLFW_CURSOR_DISABLED and raw motion enabled, we can get the unaccelerated delta x and y motion of the cursor indirectly, by substracting current position of the cursor from previous. By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited. We have the GLFW_CURSOR_DISABLED which is great and all, but I was hoping someone could add a feature (if not already existing, from my research tells me no) which can still lock the cursor, but not hide it, while detecting mouse movement. GLFW tries to open a window that best matches the requested parameters. I've tried doing some research and trying to find out why the In my simple windowed app I'm hiding the mouse cursor using glfwDisable( GLFW_MOUSE_CURSOR ); This is working as expected, until I ran it on a PC with SW In my simple windowed app I’m hiding the mouse cursor using glfwDisable ( GLFW_MOUSE_CURSOR ); This is working as expected, until I ran it on a PC with SW I'm using this to set the cursor on the center of the screen to be able to pan the view around using mouse input like any other 3d game: glfwSetCursorPos(WINDOW, To constrain the cursor you could disable the cursor and draw your own - this is the approach used by most games, see this post on some approaches to drawing your own Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM, GLFW_INVALID_VALUE, GLFW_PLATFORM_ERROR and I’m using GLFW and want to create own cursor bitmap, so i disable showing cursor. GLFW_TRANSPARENT_FRAMEBUFFER specifies whether the window framebuffer will be transparent. The mode must be one of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION. Find and fix vulnerabilities Actions. This would be a much better solution than actually drawing the cursor manually with OpenGL, because that would require a SwapBuffers() every time the nobody wrote on Sunday, September 16, 2007: I’m just wondering, since this is making it impossible to do my app. If bShow is TRUE, the display count is incremented by one. glfwSetInputMode ( mainwindow, GLFW_CURSOR, GLFW_CURSOR_HIDDEN ); Thanks. In this case GLFW_CURSOR_DISABLED behaves like GLFW_CURSOR_HIDDEN. #define GLFW_VRESIZE_CURSOR 0x00036006 Add a cursor mode that restricts the cursor to the client area of the window. I think I just will use my own image cursors (including "empty" cursor instead of GLFW_CURSOR_DISABLED) for all situations. Reproduces when moving the cursor via Synergy (Windows server, macOS client). Thread safety This function must Documentation for glfw-n-api. On the other hand setting GLFW_CURSOR to GLFW_CURSOR_DISABLED works fine. For example, with the cursor enabled (default) the glfwscroll_callback does nothing. Errors Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and GLFW_PLATFORM_ERROR. Let me know if you need any additional info about Wayland + Vulkan bugs. If depthbits is zero Documentation for glfw-n-api. 108. GLFW_CENTER_CURSOR. glfw-n-api ; glfwGetCursorPos; Function glfwGetCursorPos. If the mode is GLFW_CURSOR, the value must be one of The cursor_pos_callback is only called when the mouse is moved, same as how button callbacks are called only when a button is used. This guide introduces the window related functions of GLFW. One of GLFW_CURSOR, GLFW_STICKY_KEYS, GLFW_STICKY_MOUSE_BUTTONS, GLFW_LOCK_KEY_MODS or GLFW_RAW_MOUSE_MOTION. Improve this answer. It is even Hi, I’m using GLFW and want to create own cursor bitmap, so i disable showing cursor. Someone with time and motivation could try getting it to work. Hiding the Cursor / Warp Mouse (SDL 1. Variables @:value(cast 0x00034001) @:enum @:impl inline read only Normal:CursorMode = 0x00034001. Move the cursor. I try to use the feature glfwDisable(GLFW_MOUSE_CURSOR); and it works great with Windows XP. They are created with @ref glfwCreateWindow By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited. However, when this environment variable is missing it seems to set it to an odd size instead of directly requesting size from the compositor. void glfwDestroyCursor (GLFWcursor *cursor) Destroys a cursor. I position a bitmap at read mouse position, but the resoults aren’t as I expect - mouse When using GLFW 3. 4. And using During a search where I wanted to start creating my own images for diagonal resize arrows and various other standard cursor shapes, I found the following result: GLFW: Standard cursor shapes The URL mentions 3. 10 and void glfwSetWindowMonitor(GLFWwindow *window, GLFWmonitor *monitor, int xpos, int ypos, int width, int height, int refreshRate) However, GLFW is passing in the serial number of the latest received event, which does not meet the protocol spec. But I wonder if there any plans for callback to get it directly, like the relative motion callback on Wayland for example? I’m currently trying to use this to set up a simple crosshair cursor: GLFWcursor* crosshairCursor = glfwCreateStandardCursor(GLFW_CROSSHAIR_CURSOR); glfwSetCursor(window, crosshairCursor); It works, and has saved me time doing it with OpenGL lines, but I find that the crosshair cursor is very janky, despite the program performing well The glfw viewport however seems to pick up cursor size from XCURSOR_SIZE environment variable. However, whatever the direction I’m moving the mouse, the position recieved in the callback glfwSetCursorPosCallback(window, Hi @dougbinks, Thanks for the quickest reply. Displays or hides the cursor. @elmindreda: Well then. Unless the time has been set using glfwSetTime it measures time elapsed since GLFW was initialized. 2 System: Linux Mint 16 If I first disable the mouse cursor with glfwDisable(GLFW_MOUSE_CURSOR), the callback registered by glfwSetMousePosCallback() is still called as expected, but the mouse coordinates do not update consistently. is glfw able to use one (mouse callbacks?) - thanks mouse capturing works but doesn't hide mouse cursor itself from view. e DEF-1619 ), but I can’t find any information on the opposite. Disable the mouse cursor within a program. Thread safety This function must only be called from the main thread. In project Settings when I enable the “fullscreen” option and launch my game there is no visible cursor on the screen. The return value specifies the new display counter. nobody wrote on Saturday, March 24, 2007: Hi to all, first of all thanks for this great piece of software! I use it to implement a game and i am running into a problem on windows vista. #define GLFW_VRESIZE_CURSOR I am creating a 3D game using LWJGL3, and I want the window loaded in the background and hidden, wait for my game setup and only than showing up. I disabled the cursor and instead showed a line drawn from the center to the clamped position (I also slowy re-centered the cursor if it was close to the middle so the user could get back to flying straight). [in] value: The new value of the specified input mode. The next easiest would be to use global data (either in the main. If you wish to implement mouse motion based camera controls or other input schemes that require unlimited mouse movement, set the cursor mode to GLFW_CURSOR_DISABLED . Unfortunately the difference between GLFW_CURSOR_DISABLED and GLFW_CURSOR_NORMAL is not just that the cursor is disabled or not, but also in DISABLED mode it is not possible the move the cursor over the boundaries of the window, instead the cursor is "captured". Every time WM_MOUSEMOVE is called, mouse is moved as an offset compared t Sometimes it's necessary to have absolute mouse coordinates, and GLFW does not seem to provide any way to get this currently. shot511 wrote on Saturday, December 14, 2013: Hello, Is there any mouse motion/move callback in GLFW? I can’t find it in documentation ;/ I want to get mouse cursor position every time mouse moves. #define GLFW_HRESIZE_CURSOR 0x00036005: The horizontal resize arrow shape. If sticky keys are enabled, a key press will ensure that glfwGetKey returns For different reasons I would like to disable the cursor with glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); This disables the mouse, makes the "mouse_move. 9 from Arch Linux repos, GNOME Wayland session. The problem is that if I am not in full screen and I move my mouse extremely fast to one side, I can manage to escape the window and the mouse cursor will You don’t need to use C++ std:: types, you just need to be able to access the data in your main rendering loop. If the mode is GLFW_STICKY_KEYS, the value must be either GLFW_TRUE to enable sticky keys, or GLFW_FALSE to disable it. 1 X11 GLX EGL clock_gettime /dev/js Xf86vm shared I’m trying to implement FPS camera using glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); feature of GLFW. X11: This shape is provided by a newer standard By default, the cursor mode is GLFW_CURSOR_NORMAL, meaning the regular arrow cursor (or another cursor set with glfwSetCursor) is used and cursor motion is not limited. It make sense unless after unhide i do GLFW_CURSOR_HIDDEN makes the cursor invisible when it is over the client area of the window but does not restrict the cursor from leaving. If the cursor mode is GLFW_CURSOR_DISABLED then the cursor position is unconstrained and limited only by the minimum and maximum values of a double. I just had the comment out the line in ImGui that did this. Once the screenshot is We have the GLFW_CURSOR_DISABLED which is great and all, but I was hoping someone could add a feature (if not already existing, from my research tells me no) which can The top-left to bottom-right diagonal resize/move shape. self, GLFW_CURSOR, GLFW_CURSOR_DISABLED); but the cursor is not locked, and moves outside of the window, constricting 360 degrees+ camera movement. mouse @:nullSafety(Strict) @:enum. 04 LTS, glfw Hide Window; glfw Iconify Window; glfw Init; glfw Init Hint; glfw Joystick Is Gamepad; glfw Joystick Present; glfw Make Context Current; glfw Maximize Window; glfw Poll Events; glfw Post Empty Event; glfw Raw Mouse Motion Supported; glfw Request Window Attention; glfw Restore Window; glfw Set Char Callback; glfw Set Char Mods Callback; glfw Set Clipboard String; glfw Little demo using Dear ImGui and OpenCV. Hide GLUT window. The standard cursor callback position is relative to the top-left corner of the window client area so as you move the window under the cursor you should see it stay constant. The pixels are 32-bit, little-endian, non-premultiplied RGBA, i. 7. 7 and hack it up to When the cursor mode is set to GLFW_CURSOR_DISABLED, the virtual mouse position provided by the cursor position callback is inconsistent. I believe it’s GLFW 2 still so you can just call their functions maybe. Nothing is working, can someone please help me set up a callback? I’m following GLFW: Input guide and I cannot find any useful examples of how to use this in my own code. glfwSetInputMode(window. It seems that kitty is too aggressively hiding the mouse cursor, even when it doesn't Hi, Im writing a cnc interpreter - i have most of what i need, mouse input working, keyboard input working. With glfwDisable (GLFW_MOUSE_CURSOR); but i cant see the mouse cursor when the mouse leaves the window so i use glfwEnable (GLFW_MOUSE_CURSOR); to enable it When Command+Shift+4 is pressed, GLFW makes the mouse cursor visible, restores it's last position, and allows it to move - just like when the window loses focus. ; It’s possible that Moving a window via the title bar forces the mouse into a fake GLFW_CURSOR_NORMAL after being in GLFW_CURSOR_HIDDEN mode and the cursor is able to leave the window frame whilst window is still in focus. Errors Possible errors include GLFW_NOT_INITIALIZED, GLFW_INVALID_ENUM and I have enabled raw mouse motion via: glfwSetInputMode(this->glfwWindow, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(this->glfwWindow, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); And it works great on 2/3 machines I have run my application on. 4 version by building with CMake. Find and Always, and sorry, I should have written it without you needing to ask. v71 March 20, 2022, 1:31am 1. This function returns the current GLFW time, in seconds. The regular arrow cursor (or another cursor set with Window. Any remaining cursors are destroyed by @ref glfwTerminate. I think the functions as glfwSetWindowUserPointer() and glfwGetWindowUserPointer(). glfw Get Cursor Pos (window, xpos, ypos): void; This function returns the position of the cursor, in screen coordinates, relative to the upper-left corner of the content area of the specified window. Documentation for glfw-n-api. The counter-func How to hide mouse cursor using JOGL2? 27. You signed out in another tab or window. Being able to call glfwGetCursorPos() without a window handle or with a 0 window handle and getting back the absolute mouse coordinates in the virtual desktop if the cursor is enabled would be ideal. If bShow is FALSE, the display count is decremented by one. The resolution of the timer is system dependent, but is usually on the GLFW_CURSOR // See Cursor mode values StickyKeysMode InputMode = C. I'm using glfw-wayland 3. GLFW_CURSOR_DISABLED hides and grabs the cursor, providing virtual and unlimited cursor movement. I just panicked with multiple display setup. #define GLFW_VRESIZE_CURSOR GLFW_CENTER_CURSOR. Can anyone say the exact version number of GLFW 2 Defold is The documentation says that screen coordinates are not necessarily measured in pixels. I'm on the latest stable release (3. kovr bbjjil iwekrah yhiof weyro yxopy wnoz xnies cal agkrje