Antistasi garrison static Solved Hey, im currently on my first playthrough and I’m wondering if it’s possible to buy static weapons and let them manned by ai in an outpost for example. (Rereading what I said, I can see how it's phrased a Hey, Uhm, it's probably not supposed to be like this, but i'd like to double check anyway since this is my first time playing Antistasi. To Reproduce Buy an MG/Mortar Squad via Commander Recruit Menu. The one where we fight against the AAF. Because the attacks randomly select the number of wavesyou can be in a fight fending off 10+ waves of apache/venom and troop transports. IFA: Enemy QRF will be allways land units, with the exception of bombstrikes. [3] The area that Me and a couple of friends play Antistasi from time to time (version where you fight against NATO and CSAT simultaneously). If you are getting kills on their heavy equipment, eventually you will wear down the enemies so they can't afford to send wave after wave like that any more. Troops should no longer fall to their deaths. Also, outposts in Antistasi can be weakened if you go for kind of atrition. Not the bots on the static directly- the other units, particularly squad leaders. oh and RHS makes antistasi so much better too. Build minefields, improve bases with static weapons which AI will use Playable as SP (through LAN server), MP, and - Improved garrison removal management of units to a bit more realistic way. Then Petros becomes your AI team member. --Lowered prices for Static Defenses. - You can also add men to garrisons directly from the HQ flag → HQ management → manage garrisons. Toggle navigation. Theres no point to putting garrisons anywhere when 15 helcopters and jets kill the entire garrison. "Reset AI" option in the antistasi PDA doesn't seem to do anything here. Garrison mortars The official sub of the Arma 3 Antistasi community. Static crew are generally all created in the same group and don't use patcom. i'm wondering is it possible to recruit Manpads or do i have to manually give them the AA launcher? I know there's an AA team in the commander menu. rpt attatched? No have you edited the missionfile?: No Issue: I was wondering why my count in garrisons keeps going down between reloads of the game, and yet they were not attacked. Definitely possible, Just have to plan ahead and usually save up more cash in order to handle AA and garrison. - Improved garrison size and static AT placement when the garrison is in a hot zone. gg/antistasiultimate - martin509/A3-Antistasi-Ultimate A) When garrison is assigned or recruited while the place is spawned in they won't man static guns B) When a static gunner is killed noone go replace its spot. StefArma mentioned this issue Nov 2, 2017. If they took a vic, it stays and the troops will be gone. Most of the time the enemy shoot before my garrison even reacts to them being there. * Most efficient garrison is a combination of static gun (placed/assembled) Really been enjoying Antistasi but damn if the AI incompetence doesn't frustrate the hell out of you. - QRFs are no longer limited to one per zone, multiple QRFs can be sent to repell enemies, number is limited by War Level and troop availability (nearby bases etc). Yesterday I started playing Antistasi Ultimate in singleplayer, hosted as LAN server. (unsure of garrison spotting distance but quite possible) -Likelihood of Arms Dealer intel -Min war level to capture airfields (as It may be a good idea to also ask your question over on the Antistasi community Discord. Ever wanted to see how to build garrisons through various methods? Well, here you go! If you have an Arma 3 question, feel freee to ask it in the comment sec Recently started another antistasi run with RHS and Ace enabled with a few buddies. I've played a lot of Antistasi and static weapons have always saved if within 50m of a flag pole. 4. Members Online • I've have times where they don't restock the garrison after an attack and leave like 1 guy defending a factory and times where it's like nothing happened. then enemy takes outpost back and attacking forces become its garrison and/or despawns on failure of mission. Somewhat counterintuitively, I almost never garrison troops at an HQ anyways. That being said, in original Antistasi, I have quite literally been nuked before. , do a short attack, kill some guards, retreat, and repeat. Members Online • andrlon Me and my friends have a multiplayer host server for Antistasi Altis, and we have recently recruited AI and built a garrison and some bunkers in our HQ. Build minefields, improve bases with static weapons which AI will use. My question is if I can change what type of emplacements I can buy. Last edited by Ricardin; Jul 3 Antistasi Community Version - work in progress - Discord https://discord. [ ] Yes (Please provide further detail below. It depends on how far away you spawn and how far you have AI set to despawn. I haven't got that far The official sub of the Arma 3 Antistasi community. Just to confirm, do you mean the static launchers or the launchers they carry on their backs? CalebSerafin changed the title Antistasi Code garrisons outposts with vanilla patrols. Reinforce places as you desire. Contribute to J-YonKen/A3-Antistasi-Plus development by creating an account on GitHub. I use it for the latest Antistasi Ultimate, because unlike the Plus Version, only fortification near the HQ are saved. - Has access to direct garrison recruitment (on Petros). I use mods to increase the range so I don't really know the base game limits, but for example if you have the range set to 4km and your spawn in 4. Make that garrison spawn in (retreat to 1km, return to 500m). In multiplayer at least I find it best to use swarms of them as meatshields while the players do most of the killing. I bought a static AA gun and placed it on top of the watchtower (where 2 of the HMGs stood). On one hand, you aren't constantly assailed by nothing but napalm bombs from CAS aircraft, but on the other hand almost everything thrown at you is multiplied by 10. If you can't garrison around 40-60 men and place around 6-8 static AA emplacements, you're probably not going to be able to hold anything. If you're good with a man-portable AA launcher, you might be able to fend off some of the air assault, but In retrospect I don't think it's as simple as speeding up the knownEnemies check and reducing the sleep time. This is a basic tutorial on how to manage your AI in the Antistasi mission file. and outposts will break your undercover if you get too close- you'll get a message saying "the installation garrison has recognized you. They spot enemies faster and from farther away than other unit types. Especially in areas with alot of outposts/control points clustered together. Difficulty and enemy behaviour is balanced based on player count; Antistasi now has a Setup GUI for choosing factions, parameters, selecting a Added None to Task Garrison Exit Triggers (option prevents units from breaking garrison) Fixed units will more reliable man static weapons in taskGarrison and taskCamp Because I convinced my squad to run it in our Antistasi WW2 game yesterday and when we got decimated by highly accurate mortar fire they claimed it was due to this mod The official sub of the Arma 3 Antistasi community. Loved the mission and really wanted it to work but eventually we had to move on to Liberation. It's modeled after a real-world location in 1983, and uses entirely new assets – providing you with a unique experience that gives Arma 3 an A3 - Antistasi Altis. Expected behaviour A clear and concise description of what you expected to happen. For the QRFs use roadblocks. depending on the specific location and if a ground or air attack is more likely. When we use the map info at the headquarters it says garrison 16 men but then all the classes like riflemen say 0, it's the same at all our outposts and our headquarters It may be a good idea to also ask your question over on the Antistasi community Discord. It's a different story if your HQ is close to enemy locations as then the garrison and random patrols can stumble onto it. There are 8 types of zones, seen below. - Supports up to 3 Headless Clients. FIAinitBases. How do I move troops from a garrison in antistasi ultimate version? HELP For some reason I can’t find the option or the ability to move troops from a garrison to either another garrison or to a separate squad so I can command them. Contribute to ShevyMate/A3-Antistasi-Plus development by creating an account on GitHub. **UPDATE TIME - Antistasi 3. Whether it's Think you can add garrisons by clicking "Y" and then "Add Garrison". TIOW-Antistasi Code garrisons outposts with vanilla patrols. Scouting Press Y, AI Managment, Garrison units / Squads Select a point on map (factory, resourse, citiy, outpost — i've trying each locations) And now i see hint 'Static weapons, refugess, prisoners and PEtros can't be added to garrison. What comes to static aor defenses, I did following trick. #604 Playable in SP, MP, and persistent open server MP. Please specify which Issue this PR Resolves. Expected behaviour The 2 Crewman per The official sub of the Arma 3 Antistasi community. Best you can do is stock up before the attack, and move defenses around the plant after the cap. DShKM was 400 and is now 300. Once you take the base garrison all the survivors there (This will even save wounded that need revived). Once you get a good chunk of money (like 700-800 a tick) you should focus on outposts as they do have a tough garrison with their static weapons. That's why I wanted something along the guns. I place 5 squads of 10 men each. Thanks for pointing out the mod. AI-manned MG/HMG vehicle that you can either steal from a roadblock or assemble yourself from an unarmed vehicle and a static MG and a few infantry to cover your back. (Note that on some of the bigger bases and outposts, the circle will not cover all physical defenses) Garrisons- a mortar bought through the commander's "add garrison units" function will always spawn right next to the flagpole, or near the map marker for towns. If you assign a Squad to a Garrison, they will not mount any statics in the area until the server is restarted and the Garrison is rebuilt. - Better static weapon use for enemies, now they assemble them if they feel they need it and use them against you. 5x for resources and factories New Time multiplier parameter values - 1:8 (Day = 3 Hours) and 1:4 (Day = 6 Hours) Using Unstable branch currently, if you garrison troops in a town, then approach that town, the units do not deploy. You signed out in another tab or window. The guide comprises three different guides:- Antistasi Beginners Guide--> This covers general topics like "What is Antistasi", functionality of HQ assets, AI management and the undercover system - Detailed Reference Guide--> This gives more inside into calculations behind the curtain like mission rewards, airstrike, penalties of Petros getting Skip to content Hello and welcome to the Antistasi Guide! In case you don’t know, Antistasi is a mod for Arma 3, a game by Bohemia Interactive. After capturing an a territory, it seems we are unable to add units to the garrison (via purchasing at the territory flag or the HQ "Manage Fortify your zones with static weapons, soldiers, and cover. Sometimes a tower with a . gg/antistasiultimate - AtteKarppinen/A3-Antistasi-Ultimate A3 - Antistasi Altis. Set up a buttload of static AA ahead of time, preferably in concert with tactics 1 and 2. Closed Copy link Antistasi Version: v 1. The variable membersX does not exist" 14:55:11 "Antistasi: Persitent Load selected but there is no older session" 14:55:11 "Antistasi: New Game selected" 14:55:11 "Antistasi MP Server. Description Discussions 870 Comments 8221 Change Notes took a decimated resource and put a 6 man garrison there (all the HR we had), 5 mins later NATO arrives in Chinnook and Black hawk, dropped a load of troops off who wiped my team out in seconds. either we need mods for variable options for static anti air or we need to allow to add air defense vehicles to garrison/emplacements from what I've seen in the Antistati Ultimate mod we need static air defense,FIA can do good with zu-23 but realistically Antistasi_gm_weferlingen_winter. However, this is a long term strategy. dang effective, it runs the risk of destroying the arsenal crate. Dec 15, 2019 As 2 of my friends are fresh Arma players who have never played it before, Antistasi is a pretty brutal start to the game experience. If no friendly units are in the sector when that timer runs out, it changes back to enemy control. Since they're using a static First of all, even if played as singleplayer Antistasi is better played in local hosted multiplayer as it also gives you a lot more options to change as you have the parameters. We have many The official sub of the Arma 3 Antistasi community. I have placed all the static weapons myself then placed down the garrison but for some reason no matter how many I place 9 times out of 10 my garrison looses. Sesambroetchen118. Describe the bug Mission won't start, you spawn at initial base with basic things (arsenal, garage, etc) but nothing works and the mission doesn't load more. gg/antistasiultimate - Central-Arma-Community/A3-Antistasi-Ultimate The official sub of the Arma 3 Antistasi community. So many cool features like you can set up AI loadouts, handy to have riflemen with AT launchers. Squad leaders spot enemies at The official sub of the Arma 3 Antistasi community. 24/7. Nothing more. I hold it with at least 15 man with 2-3 static AA and AT for that The Commander assigned a garrison of several troops and I travelled there to buy some static AA's. 3 Mods: CBA, TFAR Environment: SP . Exactly what equipment compliment the outpost will have varies on the outpost. New comments cannot be posted and votes cannot be cast. Modset: Unrelated to the Issue. It's not too bad but it can be pretty game breaking if they cant competently uses static assets at your outposts. Garrison, do they get saved? 3. [discontinued] Antistasi - Altis - Community Version. Have you loaded the mission Ever wanted to see how to build garrisons through various methods? Well, here you go! If you have an Arma 3 question, feel freee to ask it in the comment sec Antistasi Plus -Shevy-Edition. If you use map info on it, you'll see that the garrison returns to 0 each time it's moved even if only a bit. A3 - Antistasi Altis. We’re a local Indonesian grocery store in MoCo area. For example: ZU-23-2 AA was 800 and is now at 600. Description Discussions 92 Comments they are friendly with eachother and i dont know how to make them hostile. 3137 Added vehicle discount functionality based on war level for maps without seaports. In this mission the players start I accidentally used "Steal Static" on our own Flak 30 at base - unsure of what this actually did, as the Flak just disappeared. If I put Mortar in Vehicle Garage it sometimes does not come back, random The official sub of the Arma 3 Antistasi community. There is an old version of the mod here if you want to continue your old saves. 3 yet), power plants were replaced with radio towers and they don't exist as their own zones or anything anymore which is why you can't see them on the map in I suggest playing Antistasi Plus by socrates on the steam workshop. Which is very frustrating as a solo who relies on abusing undercover. Upon selecting a valid zone, you will be prompted with a variety of troop types that can be added to that zone for a money 5 Antistasi Options By interacting with the physical Map asset at HQ you can set: Civilian spawn rate: we suggest a value of 2% (default); they count as AI and as such, reduce performance. The AI will take up building positions and man static weapons within a set range. Some things might still be useful, some might not. Units will remain static until a triggered, the trigger may be taking damage, shooting weapons, or being near an enemy fire. 5x for resources and factories New Time multiplier parameter values - 1:8 (Day = 3 Hours) and 1:4 (Day = 6 Hours) It may be a good idea to also ask your question over on the Antistasi community Discord. You should swap back when finished. After first creating a Mortar or MG Squad using the Recruit Dialog, they spawn with 94% health. maybe this is more complicated and require a LoS / knowsabout check to avoid It may be a good idea to also ask your question over on the Antistasi community Discord. This fixes them. com/invite/TYDwCRKnKX - Releases · official-antistasi-community/A3-Antistasi Antistasi Plus. ADMIN MOD Clarification on how roadblocks/watchposts, cities work in relation to static emplacements? not an outpost. Barbolani even with a few static AA emplacements if they send any attack I always thought a flat cap of 40 people per area was perfectly reasonable, considering the enemy often has FAR more than 40 people holding a position when you have to attack it, and I've lost outposts with 2+ infantry squads backing up a 40 man garrison, so I'm not sure what we're expected to do against assaults where you get railed by 3 transport Contribute to VelkaB/Antistasi-Plus-VLK-Factions development by creating an account on GitHub. What i do: Recruit new ordinary infantry squad Select them via Once unlocked, assemble them and sprinkle them around outpost/airports. serverInitDone set to true. In both the fairly old 1. HELP Bit new so forgive me. Suprised the laptop saved, but as a laptop is used in Antistasi that might be why. In slightly more detail, the AI has access to an infinite manpower / resource pool, but it can only use that which passes through a 'tap' and into a 'bucket', around half of the bucket will be deployed and in use for garrison duties that You can garrison them at your HQ or one of your other bases, but then they are garrisoned there permanently until you remove them from the garrison (in which case they are removed altogether, you can't make them rejoin your group from the garrison, you just hire new AI teammates). His job is just to not die while capping off a lot of rounds and getting the player createDiaryRecord ["Features",["Base Static Emplacement","Purchased static weapons won't despawn if you leave them in a base or zone, AI garrison will man them. Contribute to Karl-Taken/A3-Antistasi-Ultimate development by creating an account on GitHub. Bad! Place them manually instead. You can, however, add to the garrison of a roadblock. Nobody maintains a list of war level unlocks for Antistasi Plus and unfortunately there's no wiki, due to the fact that Plus was built on top of the Community Version codebase as the passion project of one dev. In the later stages of the For some more info, I’m playing Antistasi with a few friends where I’m hosting the game. Just type in Antistasi Community Server in goggle to join Antistasi became the main gaming activity for me and my friend for the last couple of months. ; 3131 Added debug functions to test-spawn units and vehicles from templates checking. - Garrison caches: go to an airport, kill an AT man, go back to HQ, go back to the airport, the AT man does not spawn. Deployed static weapons should persist, vehicles will persist in a certain radius (ca. I've gone through everything I've found to be actually useful in a way which Redland is a census-designated place and an unincorporated area in Montgomery County, Maryland, United States. You need items unlocked in order to have your troops use them though. It should tell you this when you try to garrison one of those types of troops. AI will have as target on major attacks allways the nearest enemy position from the evaluated base, even when it has no enemy zones in the surroundings, so AI will be As in subject. If you're good with a man-portable AA launcher, you might be able to fend off some of the air assault, but The Antistasi-non-official is a cooperative mission for ARMA 3 (COOP / CTI / PvE), an unofficial version. Also, Antistasi has large degree of unpredictability, and there is only one player side HQ and Arsenal box on the map (although there is a feature of fast travel). Community version prefers keeping performance to be the best whenever possible and an increased number of random objects can impact it. 50 meters, or something like that of any military garrisoned location a pop up will show up saying the garrison has spotted me and my undercover will be turned off. management → Garrison units to add them to a permanent garrison, or simply return them to HQ and dismiss them from the same menu for a refund. So five static weapons. - Improved garrison removal management of units to a bit more realistic way. At the moment, I put ~20 soldiers in garrison. All rights reserved. Also buy some static weapons (50 cal. " No the author of Antistasi plus said he deliberately made facewear random to make ai units not look like clones Reply reply Few_Marionberry1148 • Thanks! You can set the rebel loadouts in the command menu I believe (the menu where you add troops to a garrison). (Ultimate saves deployed Guns on all captured points though. Located in the northern plains of Germany, Weferlingen offers the largest Arma terrain released so far: 419 square kilometers of usable area. What im doing wrong? Antistasi Plus - Altis, Version: 2. Is there somewhere it is stored, am I just not understanding this feature, or is it not supposed to work for the Flaks? One major, major annoyance we all share is the garrison system. 3. Station a couple squad leaders at the garrison. - Difficulty and enemy behaviour is balanced based on player count - Antistasi now has a Setup GUI for choosing factions, parameters, selecting a game to load or creating a new one. Over time these will be built back up, and the actual efficacy will depend on plenty of other variables. I'm playing Antistasi with a large multiplayer group (YLS Gaming, the first and only clan I've ever joined in ARMA) and I spent about 20 minutes pinned down behind cover last night by a 50 cal turret no one could get an angle on to kill while also dealing with about 20 enemy infantry that were defending their outpost. When we take our first point, there is an insane response, 6+ MI-8s, some with rocket pods We are currently already overhauling the Garrison and Convoy scripts and will add an AI commander in the future to diversify and adapt/balance QRFs, attacks and such. Easy way is to point binos at it and run `cursorObject setdamage 1`. © Valve Corporation. gg/antistasiultimate - PlayerBotPro/A3-Antistasi-Ultimate War level 3 under static, but it depends on your mod set/fraction. You can't garrison Antistasi Singleplayer is an improvement in some ways, and worse in others. Bug Change Enhancement What have you changed and why? AI/HC dismiss, garrison and remote control commands got broken recently, looks like a find/replace screwup. However, emplacements do not respawn. enjin. Can we get a garrisoned mortar from our home base to be like fire support, ie can we call in mortar strikes when far away from the base? Archived post. Come in from the North road that goes to the North end of the AF, there is wire fencing and concrete walls with the hanger, most of the time this area is undefended with walking AI also Skip to content. < > First buy the static and place it, then recruit militiaman and add it to garrison once you restart server the militiaman will be manning the launcher. I think factories specifically might be bugged and don't get restocked but outposts Antistasi Mod 3. com. Especially in HQ locations where I think it's possible they might actually get within With RHS on, I usually deploy 10 static HMG and 4-5 ZU guns manned by militia garrison to fend off the airpower a bit. a meaty garrison, and at LEAST one static AA gun for sure. -Outposts are a good place to attack, in my honest Antistasi Ultimate - Discord https://discord. Then travel away, wait 10-15 minutes for any downed ai to die and see if the garrison changes It'll either be the towers or the enemy left a minefield just outside the base that your dudes occasionally wander into whilst patrolling. Consider trying to put down player createDiaryRecord ["Features",["Base Static Emplacement","Purchased static weapons won't despawn if you leave them in a base or zone, AI garrison will man them. This is caused by a bug when spawning the Unit types. (unsure of garrison spotting distance but quite possible) -Likelihood of Arms Dealer intel -Min war level to capture airfields (as Antistasi Ultimate - Discord https://discord. 3 (though I haven't played 2. mg, Titan AA) and put them around the place, try and cover all angles. Then fast travel back to your HQ. 1km away they will all despawn when you die and pop back in when you get closer. Sort by: Best. Since forever, garrison troops only mount static weapons on garrison spawn. Same This bug involves the construction of a sandbag bunker on a friendly garrison counting as a static weapon. Skip to content In many respects it's the same. 1** We have happy to announce that we are out with a new update which also brings you Spearhead 1944 compatibility!. It is an unofficial mod of Antistasi 1. Same goes for mortars. 2. From Guerrilla ambushes at the beginning to BIG battles at the end. On the HC, I had infantry groups surrounding the outpost, a static M2 covering the outpost open area and two zu23 providing air If you can't garrison around 40-60 men and place around 6-8 static AA emplacements, you're probably not going to be able to hold anything. They I recommend to place 3-4 static anti-aircraft weapons, mostly to direction of closest airfield, since air counterattacks spawn there; also, place a static AT weapon to direction of closest `grand outpost` in case of arrival armored forces (it may arrive, Antistasi is unpredictable). Garrison with malitia to crew them. . Negative money commander #140. Ive played antistasi 4 yeats by now with group of friends and sometimes aggro seems to matter alot and sometimes - AI Garrisons that use static weapon you add. I hope you enjoy this Version of Antistasi Altis! Ohh and don't expect me to update this Map unless there are any gamebreaking things caused by my changes. To be more specific, Antistasi is a Capture the Island style mission which centers around a rebellion whose goal it is to win back the map from occupying as well as invading forces. Assembling a static weapon No the author of Antistasi plus said he deliberately made facewear random to make ai units not look like clones Reply reply Few_Marionberry1148 • Thanks! You can set the rebel loadouts in the command menu I believe (the menu where you add troops to a garrison). " This happens even if the entire garrison is dead, whether you're on foot or in a vehicle. Loot crates no longer respawn every time an outpost/seaport/airport garrison is spawned. I'm running No, I've not had a garrison move with any version of Antistasi. Anyway we’ve taken over a resource dump and I was wondering how do I garrison a bunch of AI So, i'm playing Antistasi Plus, and can't assign infantry squad to garrison anywehre. Sometimes users report the same issue as someone before them, Describe the bug When recruiting any Type of groupsSDKSquadSupp, so MG Squad and Mortar Squad, they spawn in, get their Static Backpacks, but then get stripped from them, you also Pay Extra for the Static weapons that they get removed. In Antistasi plus commander can use the commander menu to garrison the ressource location without leaving. ADMIN MOD Static Weapons in Garrison . Seen at war level 1 - 10. If yes, how can I tell ai to use them Antistasi Ultimate - Mod simply need to walk over to each one and hold space bar to build you'll need to use either the command menu or garage static menu to then get weapons into your constructed positions if your in the garrison radius of a point units will get on the statics you place down if not you'll have to use the command menu to A3 - Antistasi Altis. @Kyrasdad02 Zeus not saving is intended. Because yes, I must say proudly that Antistasi is the biggest project in the Armaverse, even bigger than Antistasi supports RHS (use all or nothing, RHS uses different damage models that aren't really compatible with vanilla balance wise), ACE, and TFAR/ACRE. Please add an Anti air soldier. The first 30 hours of an antistasi game is mostly spent doing hit and runs and gathering supplies. ” in 2 reviews. Riflemen assigned to a garrison via the garrison menu will automatically man static positions within a wide circle around the flag. I bought a static AA emplacement but couldn't find a way to order one of the garrisoned units at the location to use it. Antistasi Ultimate - Mod. Either there or you can at HQ management under the flag. when you have some good static defenses, the raids are a bonus. Hardest part is the start, once you can move your outpost forward and make some towns and resources off limits life gets radically easier. To solve this problem, you have access to both the direct hostilities (the seizure of military facilities and mines), and sabotage actions (bank robbery, destruction of Hey GravyLeg. While in Antistasi (especially in the early game) there will be only infantry and static HMGs. Then 32 men- 4 squad leaders, 4 mortars, 8 riflemen and 8 AT men, then two each of medics, grenadiers, marksmen, and autoriflemen. Instead the server will log something similar to this repeatedly for each unit supposedly garrisoned. com or the forums at a3antistasi. sqf My group had so many issues with antistasi specifically with the ai. closes #2256 Please verify the following and ensure all checks are completed. Reload to refresh your session. I took a truck and bought a AA static in the HQ (watch out Sure, in a pinch to shoot down a helicopter or mow through an infantry transport, it's hard to beat an HMG - but this is by far the ONLY time you should use emplacements like this. However they will only do so at spawn times, which means you will have to purchase/place the static weapons, leave the area for it to be unloaded from your memory, and add militiaman garrisons at your HQ flag. after destroying a garrison I quick grab ammo boxes and leave and/or capture the flag, buy a loot crate, sweep and leave. gg/antistasiultimate - AtteKarppinen/A3-Antistasi-Ultimate Check #270 to see what's different. Mostly focus the money on upgrading your troops until it becomes absurdly expensive. The new mod versions require a lot more stuff, such as map info with coordinates and city names. ; 3134 Added hint on old build button in Y menu to help older players find the new construction system. Antistasi is very friendly to managing garrisons and having AI soldiers in the player's group. Static AA are useless. Only being able to place them 50M from the flag doesn't help either. 0/3. There might be a bug if those are disappearing. The version i'm currently playing is Antistasi BLUFOR. gm_weferlingen_winter. Sometimes just a few soldiers with some sandbags are all that defends the outpost. The Garrison strength on the map never changes at What type of PR is this. This will allow you to stay on offense later in the game. Every single time I as Best Restaurants in Redland, MD 20855 - La Brasita, The Italian Pasta Shop, Botanero Restaurant, Outta The Way Cafe, Scratch Kitchen & Bistro, The Creek Lodge Bar & Grill, For emergencies dial 911, for all other traffic related concerns call MDOT SHA's Statewide Operations Center at 410-582-5650 7491 Connelley Drive - Hanover, MD 21076 No, a squad with a vehicle (truck, mounted gun, etc. #4. But i can't garrison it in any resource tiles and outpost. There's apparently some kind of HC bar that you're - Garrison spawn will be forced in Refugees mission to allow AAF to find those refugees earlier. - Militiamen will attempt to man static weapons within 50 meters of any friendly flag, but will only What version of Antistasi are you playing? Power plants only existed in very, very old versions of Antistasi. Privacy Policy | Legal | Steam Contribute to Karl-Taken/A3-Antistasi-Ultimate development by creating an account on GitHub. That said we have also had some of the best firefights that lasted 2 hours amd required both CAS and artillery to deal with the influx of soldiers. When he is on the spot where you want it, you use the action menu Protecting Petros (Antistasi) HELP Can someone please recommend a way to keep Petros safe so he doesn’t get killed after every attack I make on an enemy position. Sometimes users report the same issue as someone before them, it might be a good idea to look through other Help! posts if you haven't already. Now a new system called PATCOM has been released, it is finalizing many things, including the automatic occupation of empty turrets by bots, patrolling seaports by © Valve Corporation. When performing the "Steal Static" action, the static weapons will sometimes vanish. Managing your Garrison is simple: simply select this button and then click whether you wish to Recruit or Remove a garrison. "]]; Antistasi interaction with ACE is limited to disable my revive and adding some ACE equipment to the arsenal. forked from Bob-Murphy/A3-Antistasi-1. log Antistasi Ultimate - Discord https://discord. Place an AI group, give them Rebel Garrison Limit mission parameter - how many units can be in garrison, 1. How to reproduce Git clone the repo (d6d68ef) Build the mission with powershell Version: 1. Arsenal config finished" 14:55:11 "Antistasi MP Server. If you're using RHS you get access to the ZU-23, but i think also if you have Western Sahara or global mobilization you can also get them with the FIA, but i can't test The official sub of the Arma 3 Antistasi community. it will open the map for you to select where you want to garrison them. Adding High Command Squads to Garrison isn't working (Antistasi plus) what's the point in military administration buildings after i take them and the town Discussion after ive taken a town can i do anything with them i cant rebuild them but i have a flag at it and can use it like and outpost but that's it i cant even garrison troops there I accidentally used "Steal Static" on our own Flak 30 at base - unsure of what this actually did, as the Flak just disappeared. ; 3115 Rebel and enemy airstrikes will now be shown in the log. This will cause 1 rifleman to be confused, as it will not "teleport" to it's random predesignated position in the TIOW-Antistasi Code garrisons outposts with vanilla patrols. Increase the number of squads in the garrison according to your needs, this is scalable. ZU is pretty expensive but deploying in pairs and triples spaced out nicely render them quite effective. Hence a garrison that isn't being reinforced will not respawn loot crates. buy some static Titan and place them INSIDE the area Skip to content 1. Notifications You must be signed in to change logistics system as a band aid as currently the only actions that ***we know*** are conflicting are the logistics and garrison static manning actions. 0 change notes: https: For example, if you have bots in the garrison, and you place machine guns or other static guns, they will not automatically occupy them. Before it was done live mid game in barbolani's/earlier versions of the community. - Improved smoke grenade usage thanks to Antistasi official comunity code! - Improved a bit AI behaviour on mounting static MGs so they should mount them with enemies which they can fire and dismount them if no targets are available. e. Please note that in order to play Spearhead Normandy you also have to load IFA AIO as well as Cup Core. Description Discussions 108 Comments 727 Change Notes And finally, who gets first preference on a Static weapon in a garrison? just curious because i wouldn't want my Medics or my AT guys grabbing the static weapon when i need them to heal/destroy tanks < > hey i was playing antistasi arma 3 mission and i would like to have a question Before exiting the game you need to either send them to garrison, or disband and get refunded. Garrison with militia to man the static, recruit a few squad lead to ensure proper vision. ) cannot be garrisoned. The truck and static weapons at outposts conform to the modset. We think that we're having a pretty bad bug. The official sub of the Arma 3 Antistasi community. 50 m) around flags in capturable zones. I final The Official Antistasi Community presents you the Antistasi Mod - the next logical step in the Evolution of Antistasi AI Garrisons that use static weapon you add. For more questions, join our TS at antistasi. in a new game should be to do a bunch of missions from Petros and save up enough money and HR to afford a big enough AI garrison to defend something for you. After loading our save a few hours later, before even spawning we got bombed or It depends on how far away you spawn and how far you have AI set to despawn. The Official Antistasi Community presents you the Antistasi Mod - the next logical step in the Evolution of Antistasi AI Garrisons that use static weapon you add. For example At and AA static missiles instead of AT guns and ZSU 23s -Always, always, always garrison at least an AT team (no vehicle) at the tiles you capture. Manually placed mines will stay there until particular game session ends, if you want mines to persist, use minefield options from Y or HQ menus (this feature will work to create large minefields to protect your zones from certain directions, but it will not be it is simulated in back end scripts once an outpost/garrison has been taken. Appart from that, yes i think your garrison troups should shoot the z like your squad. and at least a full squad of eight in every garrison. Rebel Garrison Limit mission parameter - how many units can be in garrison, 1. This is not valid for Bases and Airports, as they are defended by NATO (but they manage AA pretty well most of the times). Destroy a tall military building in a rebel garrison. Vehicles near the flag, stuff inside arsenal, buildings, stationary weapons, garage, overall stats of your game get saved, but some of things you can place down and AI StefArma changed the title Main markers not spawning [Major] enemy garrison not spawning Nov 2, 2017. His job is just to not die while capping off a lot of rounds and getting the This guide is quite likely heavily outdated for the most recent Antistasi mod versions. 50 cal machine-gun will be present. Instead, stealing or destroying a crate adds a cooldown variable to that garrison, which is decreased on ticks only if the garrison is full. Sometimes if I have static weapons like Mortar near flag and it is not saved on Server restart. We hope you find what you're looking for! I am a bot, and this action was performed automatically. MAJOR: Renamed the save file from AntistasiPlus to AntistasiUltimate; This change essentially wipes your saves. There were 3 HMGs there by default that were all manned by FIA troops (although the "Static Weapon" information in the Recruit Garrison window said only 1). I. If you have any, you should place static weapons and allow the AI to use them in case an attack comes. (The game counts the crates as vehicles, like a static weapon you can't get into. Any help? Share Add a Comment. Privacy Policy | Legal | Steam - Improved garrison removal management of units to a bit more realistic way. Mods: CBA RHSAFRF RHSGREF RHSSAF RHSUSAF TFAR WotP_ACE3. There seems to be a big difference in how garrisons are reinforced between the two, and I can't tell if Ensure you have a large garrison to protect the point. I'll often add AT and AA troops to strategic roadblocks mid to late game. All trademarks are property of their respective owners in the US and other countries. Task Garrison. Just type in Antistasi Community Server in goggle to join Nobody maintains a list of war level unlocks for Antistasi Plus and unfortunately there's no wiki, due to the fact that Plus was built on top of the Community Version codebase as the passion project of one dev. As long as you train them up a level or two, 15-20+AA can handle pretty much the early game. Open comment sort options It may be a good idea to also ask your question over on the Antistasi community Discord. There isn't any information sharing between garrison groups since 3. 25 for milbases, 0. may spawn with an AA, also those who configure in the garrison menu. One way i try to counter the AI airpower is deploy alot of HMG static to complement ZUs. Me and my friend are playing antistasi on malden. 4. Immediately go to your HQ flagpole and add more garrison troops to the outpost you just captured. Players are in" 14:55:11 "Antistasi MP Server. I don't know what I did, but suddenly I can no longer garrison troops. - Refugees Evac missions may appear on already spawned cities. Wish antistasi would allow ai mods like asr ai3 I feel like it would make the mod 1,000% better I setup my first start north of the AF on the cost road where the X road is and 2 of the roads lead to a dead end, there is a house there to hide the base in. default. Antistasi Ultimate - Discord https://discord. There is an AI commander controlling resources and yes, killing any individual affects the AI's resources. Vehicles near the flag, stuff inside arsenal, buildings, stationary weapons, garage, overall stats of your game get saved, but some of things you can place down and AI Antistasi is a bit of a grind. Each map marker under your control is worth a certain number of points and each War Level is tied to a threshold of map marker points. 55. Hey. enjinvoice. Subscribe to the mod at https://antistasi. But mortar garrison is easier as you can straight up buy them. Which means you can loot an outpost without siezing it but destroy the emplacements so it's easier to take next time. Some of the patrol modes do other fairly expensive stuff on each call, notably the static manning. hey i was playing antistasi arma 3 mission and i would like to have a question Before exiting the game you need to either send them to garrison, or disband and get refunded. You have to place a static AA for your “ On many Saturdays, you can buy prepared food like rendang, grilled chicken, and a variety of sweets. Add a High Command Squad to a Garrison thats not within Range, the Garrison count will not increase. ) ### How can the changes be tested? 1. Karl & Stutpip123 Antistasi Plus Fork. Such a bummer, since it kinda defeats the Also if I have two AI's with me and I want to add them to the base defense do I just need to push "add to garrison" for them to join the rifle squad or do I need to designate the rifle squad as a garrison? in the "old" version of Antistasi, simply buying a unit while you had an unmanned static weapon at the base would have him mount the weapon. 1. Used to have the same issue, hopefully it helps Also deploy 1 or two squad leaders in the garrison. - Militiamen will attempt to man static weapons within 50 meters of any friendly flag, but will only +1, confirming what u/WastL337 said. HC3_arma3server_x64_2018-07-06_19-13-43. - Adding some squad / units as garrison will require to be close to the desired site. This is a small fortified area where the AAF stations a garrison of troops and occasionally a vehicle. A3-Antistasi/A3 In Antistasi Ultimate you use the Tab key, and cycle the menu arrows to "FIA HQ" (or maybe whatever rebel faction you chose) and use the button at the bottom: Move HQ To Another Zone. Supports up to 3 Headless Clients. Your HR is initially capped - Create new classes for Antistasi AI units (Community #3349, Ultimate #311) - Make artillery rotate to target before firing (Community #3231, Ultimate #311) - IFA, Spearhead and Unsung maps now have static spawning based on the building type (#217) > You should see outposts and other zones have more static defenses now The official sub of the Arma 3 Antistasi community. Antistasi will bring up your map and prompt you to select an FIA-owned zone you wish to Garrison. in the future we might want to consider other Solved garrison having militia deleted from the variable upon spawn when static weapons were present. 2 so its very likely it broke due to Templates. Multiple times, in fact. You will lead a guerrilla movement and win the trust of 51% of city dwellers. This is counter-intuitive, a massive pain, and forces players to engage with the spawning I have recently switched to the community version of antistasi after playing the plus version. rpt. However the AI doesn’t stand a chance against incoming Apaches and IFVs. 2. works the same for your own AI squad mates With only antistasi loaded it still occurs, on both dedicated and LAN. As soon as I give them the garrison order, (the one in the Y menu), they just get there and disappear. (or MG/AA/AT Posts if Antistasi plus) and add a bigger garrison to those as you can garrison those too? My only issue is that if there are only, say 5 riflemen Not assigned to a static and 40 or so static emplacements, if we are ground assaulted, my AA --Changed NSV Static to DShKM Tripod. (before we worked out how to garrison AI troops). Each of my garrison squad consists of 1 Squad leader 1 Medic 1 Marksman 1 Grenedier 1 Autorifleman 2 Rifleman 3 AT soldiers I put more AT soldiers in the squad because the APCs and Tank's appear a lot later. And you get him to the new HQ location (somehow safe). - Workarounded task deletion on JIP engine fail. My first dumb question: I can't seem to find anywhere that tells me how to properly assign an outpost garrison to a vehicle/static emplacement. - Steal Static now creates proper backpacks. Read the rules before posting. It’s at the point where I can’t progress because he gets killed every time I leave. Reply reply More replies More Minor. Unfortunately we have this dependency for a few assets any HC or squad AI still active when leaving the game will be converted to HR assuming you saved before exiting. But their interest came from the Soviet Womble videos and they are still having a lot of fun. If you destroy an enemy static weapon such as a 50cal, it will not respawn. 5x of value for airports, 1. This is most common on the stationary IGLAs. - QRF wont be sent if server is low on FPS. de/steam. Because the current antistasi is a bit for MP where i always play solo and a bit hard for me to play there < > There’s a number of large scale open world missions in Arma: Antistasi, Vindicta, and then there’s Overthrow. Workshops will allow you to fully repair vehicles, fully rearm any static or vehicle weapons, and it comes with a built in storage container. You should be able add a mortars via menu for creating garrison. My HMG was unlocked to Arma 3 > Workshop > Silence's Workshop > Antistasi Ultimate - Mod > Discussions . When I say the garrison is built back up slowly, though, it does happen automatically, not physically. This makes life much more simple, and reduces the risk of losing your tiles. What type of PR is this. 9 and I believe also the newer versions like the current 2. gg/antistasiultimate - deBearN/A3-Antistasi-Ultimate - Create new classes for Antistasi AI units (Community #3349, Ultimate #311) - Make artillery rotate to target before firing (Community #3231, Ultimate #311) - IFA, Spearhead and Unsung maps now have static spawning based on the building type (#217) > You should see outposts and other zones have more static defenses now management → Garrison units to add them to a permanent garrison, or simply return them to HQ and dismiss them from the same menu for a refund. Garrisoned AI are dynamically simulated, so basically anything hostile which comes within about 1km of a zone with a garrison activates the zone and spawns in the garrisoned AI, which choose an assortment of random weapons and equipment from whatever is unlocked (infinite) in your faction's arsenal -- a higher AI level means they The official sub of the Arma 3 Antistasi community. We do also need an additional mode for defensive combat, as there's currently nothing between safe patrol and attacking outside the garrison. It should add the Units to the Garrison, i checked and confirmed it worked in 2. [X] No 2. If there’s room for more than one garrison, I get an AT team and an AA vehicle. i'm still relatively new to Antistasi. Adding High Command Squads to Garrison isn't working correctly. Whenever I save the game as "Persistent save", or if it autosaves, my AI teammates, my AI squads that I transfer to high command, my loot crate, my medical tent, fuel station and basically anything that I place down disappears. Once you get Kavala and the surrounding area under control you should have a steady stream of recruits ready to die for you. Especially if you garrison your HQ with static weapons, as there's no way to make them "hold fire" or go into stealth mode. You signed in with another tab or window. Which map is this? Antistasi Community Version - work in progress - Discord https://discord. War Level is calculated by the number of map markers you hold when a resource check takes place. Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade Once you have a full, healthy squad, use the Y menu to add them to the new outpost's garrison. Reply reply official-antistasi-community / A3-Antistasi Public. select an individual HC squad or team you want to garrison, hit Y, then under the AI control tab there’s a “garrison unit” button. If you're playing as the default FIA, you only get the AA missile launcher, which sucks compared to the ZU-23. I’d also suggest that you Antistasi garrison help . that defeats the point. Difficulty and enemy behaviour is balanced based on player count; Antistasi now has a Setup GUI for choosing factions, parameters, selecting a Honestly I find the AI teammates in antistasi to be pretty awful. - Steal Static won't appear on non AI manned @Serylt Arma 3 and statics have always been like that, even outside of Antistasi. Have you loaded the mission Repeatedly killing enemies in the area will affect garrison strength- you can track it by looking a the map info at the map placed in your HQ and clicking on different locations. They do save that way. The team will defend it moderately well. You switched accounts on another tab or window. Static weapons will not despawn unless destroyed (except for a couple edge cases that shouldn't apply here) so don't worry about that- plop down half a dozen anywhere Antistasi is friendly to certain faction mods if you don't like vanilla gear. In the early game, this means being able to put at least 20 units and place static AA/AT/MG on each garrison Once unlocked, assemble them and sprinkle them around outpost/airports. "]]; I always thought a flat cap of 40 people per area was perfectly reasonable, considering the enemy often has FAR more than 40 people holding a position when you have to attack it, and I've lost outposts with 2+ infantry squads backing up a 40 man garrison, so I'm not sure what we're expected to do against assaults where you get railed by 3 transport The official sub of the Arma 3 Antistasi community. I'm not sure how selecting different classnames will work when I garrison an area with a healthy mix of each class to no avail. Leaving the area after the first two waves if no enemies close might let you quickly rtb and garrison the place. ) I placed several objects and added deployed guns from Antistasi and to my surprise, it worked flawlessly. ; 3110 Aircraft can now be (Antistasi plus) what's the point in military administration buildings after i take them and the town Discussion after ive taken a town can i do anything with them i cant rebuild them but i have a flag at it and can use it like and outpost but that's it i cant even garrison troops there The official sub of the Arma 3 Antistasi community. Altis gets destroyed as long as the war evolves. com/invite/TYDwCRKnKX - Releases · official-antistasi-community/A3-Antistasi So in my servers save of antistasi we can take resource objectives and have garrison AI hold the points on ZSUs and dshks. It had a population of 18,592 as of the 2020 census. MAME is a multi-purpose emulation framework it's purpose is to preserve decades of software history. lrherj hxdg oiksku hlvzs vxqykc smbeid fskst xvy reifro nnbnu